GPT-6 Astra, seed 1

Codex · medium reasoning effort

ValidCounts toward the meanGame-time budget used

  • Hay 66.7m produced, 7.82 points
  • Wood 71.7m produced, 7.86 points
  • Carrot 15.8m produced, 7.20 points
  • Pumpkin 2.93m produced, 6.47 points
  • Cactus 1.87m produced, 6.27 points
  • Power 77.1k produced, 4.89 points
  • Bone 1.95m produced, 6.29 points
  • Weird substance 6.05m produced, 6.78 points
  • Gold 220k produced, 5.34 points
  • Water 7.52k produced, 3.88 points
  • Fertilizer 11.8k produced, 4.07 points

Produced by the end of the run. Pips: points each resource adds to the score, one per tenfold.

Score · economy-v1
66.87orders of magnitude · model mean 66.65
On seed 1
#3of 8 models
Cost
$1.75API-equivalent estimate
Real time
5m 52swall clock, not scored
timelineeconomy-v1 · sampled every 10 game-seconds

Score and what the agent did, over game time

Ticks under the axis: upgrade purchases.

Data table
Game timeScore
0s0.00
1h 00m20.4
2h 00m41.2
3h 00m51.4
4h 00m56.5
5h 00m60.7
6h 00m66.9
runningrunning: 24 entries, first at 50s

Said: the agent's own progress messages. Thought: its thinking as the agent reported it (a summary, for Codex). Read: docs and research. Wrote: program saves. Running: which program the farm ran. Text sits at the game time it was written; the game is paused while the agent thinks. Dots open the step in the log below.

how-it-playedcompared with GPT-6 Astra's 3 valid seeds and the 8 models on seed 1

How it played

MeasureThis runModel meanSeed 1 meanWhat it counts
Resources opened11 of 1111 of 119.4 of 11scored resources produced at least once
Study191940docs and research reads
Action overhead5%5%9%game time spent looking, reading and typing (10 s per call)
Tool calls107110186every action the agent took
Program writes171933accepted saves of a program
Program stints242730times a program was started and left running
Median stint15m 20s13m 42s13m 58show long a program usually ran before the next change
Cost per point$0.026$0.027$0.069API-equivalent estimate ÷ score

Farm idle 1% of samples; longest stint 40m 50s; 1 rejected write.

production11 of 11 resources produced

Production and holdings

Each resource on its own scale. Ticks: purchases of the upgrade that feeds it. On the log scale each tenfold rise is one point.

  • Produced (cumulative, what the score counts)
  • Held (after spending)
Vertical scale
Wood71.7M produced · 7.86 pts
Wood71.7M produced · 7.86 pts
Hay66.7M produced · 7.82 pts
Hay66.7M produced · 7.82 pts
Carrot15.8M produced · 7.20 pts
Carrot15.8M produced · 7.20 pts
Weird substance6M produced · 6.78 pts
Weird substance6M produced · 6.78 pts
Pumpkin2.9M produced · 6.47 pts
Pumpkin2.9M produced · 6.47 pts
Bone1.9M produced · 6.29 pts
Bone1.9M produced · 6.29 pts
Cactus1.9M produced · 6.27 pts
Cactus1.9M produced · 6.27 pts
Gold220.2K produced · 5.34 pts
Gold220.2K produced · 5.34 pts
Power77.1K produced · 4.89 pts
Power77.1K produced · 4.89 pts
Fertilizer11.8K produced · 4.07 pts
Fertilizer11.8K produced · 4.07 pts
Water7.5K produced · 3.88 pts
Water7.5K produced · 3.88 pts
upgrades85 levels across 25 upgrades

Upgrade timeline

loopsloops: 1 entry, first at 1m 15s
speedspeed: 5 entries, first at 3m 25s
expandexpand: 7 entries, first at 3m 25s
plantplant: 1 entry, first at 3m 25s
carrotscarrots: 9 entries, first at 12m 15s
operatorsoperators: 1 entry, first at 15m 55s
sensessenses: 1 entry, first at 15m 55s
wateringwatering: 3 entries, first at 15m 55s
variablesvariables: 1 entry, first at 19m 25s
treestrees: 10 entries, first at 19m 25s
grassgrass: 8 entries, first at 30m 15s
functionsfunctions: 2 entries, first at 30m 15s
pumpkinspumpkins: 6 entries, first at 30m 15s
fertilizerfertilizer: 4 entries, first at 41m 05s
sunflowerssunflowers: 1 entry, first at 41m 05s
listslists: 1 entry, first at 41m 05s
cactuscactus: 4 entries, first at 1h 07m
dictionariesdictionaries: 1 entry, first at 1h 18m
costscosts: 1 entry, first at 1h 18m
auto_unlockauto_unlock: 1 entry, first at 1h 18m
utilitiesutilities: 1 entry, first at 1h 18m
dinosaursdinosaurs: 4 entries, first at 1h 29m
hatshats: 4 entries, first at 1h 29m
mazesmazes: 4 entries, first at 1h 44m
megafarmmegafarm: 4 entries, first at 1h 55m
Every purchase, with what the agent was told
Game timeCallUnlockedResult the agent saw
1m 05s{"upgrades":["loops"]}loops 1Bought loops, now level 1. Paid hay 5. Its tutorial is docs page docs/scripting/while.md.
3m 15s{"upgrades":["speed","expand","plant"]}speed 1, expand 1, plant 1Bought speed, now level 1. Paid hay 20. Its tutorial is docs page docs/unlocks/speed.md.
5m 35s{"upgrades":["carrots","operators","expand"]}—Could not buy carrots: Not enough resources.
9m 25s{"upgrades":["carrots","operators","expand","watering"]}—Could not buy carrots: Not enough resources.
12m 05s{"upgrades":["carrots","expand","watering"]}carrots 1, expand 2Bought carrots, now level 1. Paid wood 50. Its tutorial is docs page docs/unlocks/carrots.md.
15m 45s{"upgrades":["operators","senses","watering","grass"]}operators 1, senses 1, watering 1Bought operators, now level 1. Paid hay 150, wood 10. Its tutorial is docs page docs/scripting/operators.md.
19m 15s{"upgrades":["variables","trees","functions","grass","speed"]}variables 1, trees 1, speed 2Bought variables, now level 1. Paid carrot 35. Its tutorial is docs page docs/scripting/variables.md.
19m 35s{"upgrades":["expand"]}expand 3Bought expand, now level 3. Paid wood 30, carrot 20. Its tutorial is docs page docs/unlocks/expand_1.md.
30m 05s{"upgrades":["grass","trees","carrots","speed","functions","expand","pumpkins","fertilizer"]}grass 2, trees 2, carrots 2, speed 3, functions 1, functions 1, expand 4, pumpkins 1Bought grass, now level 2. Paid hay 300.
40m 55s{"upgrades":["fertilizer","sunflowers","lists","speed","grass","trees","carrots"]}fertilizer 1, sunflowers 1, lists 1, speed 4, grass 3, carrots 3Bought fertilizer, now level 1. Paid wood 500. Its tutorial is docs page docs/unlocks/fertilizer.md.
56m 35s{"upgrades":["trees","grass","expand","watering","watering","fertilizer"]}trees 3, grass 4, watering 2, watering 3, fertilizer 2Bought trees, now level 3. Paid hay 1200. Its tutorial is docs page docs/unlocks/trees.md.
1h 07m{"upgrades":["cactus","pumpkins","dictionaries","costs","speed"]}cactus 1, pumpkins 2, speed 5Bought cactus, now level 1. Paid pumpkin 5000. Its tutorial is docs page docs/unlocks/cactus.md.
1h 07m{"upgrades":["expand","carrots"]}expand 5, carrots 4Bought expand, now level 5. Paid pumpkin 1000. Its tutorial is docs page docs/unlocks/expand_1.md.
1h 17m{"upgrades":["dictionaries","costs","auto_unlock","utilities"]}dictionaries 1, costs 1, auto_unlock 1, utilities 1Bought dictionaries, now level 1. Paid pumpkin 2500. Its tutorial is docs page docs/scripting/dicts.md.
1h 18m{"upgrades":["dinosaurs"]}—Could not buy dinosaurs: Not enough resources.
1h 29m{"upgrades":["dinosaurs"]}dinosaurs 1, hats 1Bought dinosaurs, now level 1. Paid cactus 2000. Its tutorial is docs page docs/unlocks/dinosaurs.md.
1h 44m{"upgrades":["mazes","trees","grass","fertilizer","pumpkins"]}mazes 1, trees 4, grass 5, fertilizer 3, pumpkins 3Bought mazes, now level 1. Paid weird_substance 1000. Its tutorial is docs page docs/unlocks/mazes.md.
1h 55m{"upgrades":["megafarm","mazes","mazes","expand"]}megafarm 1, mazes 2Bought megafarm, now level 1. Paid gold 2000. Its tutorial is docs page docs/unlocks/megafarm.md.
1h 55m{"upgrades":["megafarm","megafarm"]}megafarm 2Bought megafarm, now level 2. Paid gold 8000. Its tutorial is docs page docs/unlocks/megafarm.md.
2h 11m{"upgrades":["expand","expand","cactus","pumpkins"]}expand 6, expand 7Bought expand, now level 6. Paid pumpkin 8000. Its tutorial is docs page docs/unlocks/expand_1.md.
2h 31m{"upgrades":["trees","trees","carrots","grass","fertilizer","pumpkins"]}trees 5, trees 6, carrots 5, grass 6, fertilizer 4, pumpkins 4Bought trees, now level 5. Paid hay 19200. Its tutorial is docs page docs/unlocks/trees.md.
2h 42m{"upgrades":["dinosaurs","dinosaurs"]}dinosaurs 2, hats 1Bought dinosaurs, now level 2. Paid cactus 12000. Its tutorial is docs page docs/unlocks/dinosaurs.md.
3h 02m{"upgrades":["cactus","cactus","pumpkins","expand"]}pumpkins 5Could not buy cactus: Not enough resources.
3h 22m{"upgrades":["mazes","mazes","dinosaurs","dinosaurs"]}mazes 3, dinosaurs 3, hats 1Bought mazes, now level 3. Paid cactus 72000. Its tutorial is docs page docs/unlocks/mazes.md.
3h 33m{"upgrades":["cactus","cactus"]}cactus 2Bought cactus, now level 2. Paid pumpkin 20000. Its tutorial is docs page docs/unlocks/cactus.md.
3h 33m{"upgrades":["carrots"]}carrots 6Bought carrots, now level 6. Paid wood 156000. Its tutorial is docs page docs/unlocks/carrots.md.
3h 54m{"upgrades":["trees","grass","carrots"]}trees 7, grass 7, carrots 7Bought trees, now level 7. Paid hay 307000. Its tutorial is docs page docs/unlocks/trees.md.
4h 14m{"upgrades":["trees","grass","carrots"]}trees 8, grass 8Bought trees, now level 8. Paid hay 1230000. Its tutorial is docs page docs/unlocks/trees.md.
4h 14m{"upgrades":["pumpkins"]}pumpkins 6Bought pumpkins, now level 6. Paid carrot 256000. Its tutorial is docs page docs/unlocks/pumpkins.md.
4h 34m{"upgrades":["cactus","cactus"]}cactus 3, cactus 4Bought cactus, now level 3. Paid pumpkin 120000. Its tutorial is docs page docs/unlocks/cactus.md.
4h 50m{"upgrades":["dinosaurs","mazes","dinosaurs","mazes"]}dinosaurs 4, hats 1, mazes 4Bought dinosaurs, now level 4. Paid cactus 432000. Its tutorial is docs page docs/unlocks/dinosaurs.md.
5h 20m{"upgrades":["megafarm","megafarm"]}megafarm 3, megafarm 4Bought megafarm, now level 3. Paid gold 32000. Its tutorial is docs page docs/unlocks/megafarm.md.
5h 31m{"upgrades":["carrots","grass","trees"]}carrots 8, grass 9, trees 9Bought carrots, now level 8. Paid wood 3910000. Its tutorial is docs page docs/unlocks/carrots.md.
5h 46m{"upgrades":["carrots","grass","trees"]}carrots 9, trees 10Bought carrots, now level 9. Paid wood 19500000. Its tutorial is docs page docs/unlocks/carrots.md.

Programs 18 writes, code as the agent wrote it

start.py1 write · 1 ran · first at 30s
  1. r130sRanFinal10 lines · ran 5s
    harvest()
    harvest()
    harvest()
    harvest()
    harvest()
    harvest()
    harvest()
    harvest()
    harvest()
    harvest()
    Write result the agent saw
    Saved start (10 lines).
    Game time: 40s elapsed, 5h 59m 20s of budget remaining.
    run_program at 40s for 10s (agent saw)
    Ran start for 5s of game time; it finished.
    Inventory change: hay +10.
    Game time: 55s elapsed, 5h 59m 5s of budget remaining.
    Output:
    (none)
hay.py1 write · 1 ran · first at 1m 15s
  1. r11m 15sRanFinal2 lines · ran 2m 20s
    while True:
     harvest()
    Write result the agent saw
    Saved hay (2 lines).
    Game time: 1m 25s elapsed, 5h 58m 35s of budget remaining.
    run_program at 1m 25s for 100s (agent saw)
    Ran hay for 1m 40s of game time; it is still running.
    Inventory change: hay +200.
    Game time: 3m 15s elapsed, 5h 56m 45s of budget remaining.
    Output:
    (none)
wood.py2 writes · 1 ran · first at 3m 35s
  1. r13m 35sRanFinal4 lines · ran 6m 10s
    while True:
     harvest()
     plant(Entities.Bush)
     move(North)
    Write result the agent saw
    Saved wood (4 lines).
    Game time: 3m 45s elapsed, 5h 56m 15s of budget remaining.
    run_program at 3m 45s for 100s (agent saw)
    Ran wood for 1m 40s of game time; it is still running.
    Inventory change: hay +6.
    Game time: 5m 35s elapsed, 5h 54m 25s of budget remaining.
    Output:
    (none)
    run_program at 6m 15s for 180s (agent saw)
    Ran wood for 3m of game time; it is still running.
    Inventory change: no change.
    Game time: 9m 25s elapsed, 5h 50m 35s of budget remaining.
    Output:
    (none)
  2. —6m 05sRejected
    while True:
     if can_harvest():
      harvest()
      plant(Entities.Bush)
     move(North)
    Write result the agent saw
    Stop the program before editing it.
wood2.py1 write · 1 ran · first at 9m 45s
  1. r19m 45sRanFinal5 lines · ran 2m 40s
    while True:
     if can_harvest():
      harvest()
      plant(Entities.Bush)
     move(North)
    Write result the agent saw
    Saved wood2 (5 lines).
    Game time: 9m 55s elapsed, 5h 50m 5s of budget remaining.
    run_program at 9m 55s for 120s (agent saw)
    Ran wood2 for 2m of game time; it is still running.
    Inventory change: wood +72.
    Game time: 12m 5s elapsed, 5h 47m 55s of budget remaining.
    Output:
    (none)
base.py1 write · 1 ran · first at 12m 25s
  1. r112m 25sRanFinal13 lines · ran 3m 30s
    while True:
     if can_harvest():
      harvest()
     move(North)
     if can_harvest():
      harvest()
     plant(Entities.Bush)
     move(North)
     if can_harvest():
      harvest()
     plant(Entities.Bush)
     move(North)
     move(East)
    Write result the agent saw
    Saved base (13 lines).
    Game time: 12m 35s elapsed, 5h 47m 25s of budget remaining.
    run_program at 12m 35s for 180s (agent saw)
    Ran base for 3m of game time; it is still running.
    Inventory change: hay +132, wood +180.
    Game time: 15m 45s elapsed, 5h 44m 15s of budget remaining.
    Output:
    (none)
mixed.py1 write · 1 ran · first at 15m 55s
  1. r115m 55sRanFinal12 lines · ran 3m 50s
    while True:
     if can_harvest():
      harvest()
     if get_pos_y() == 1:
      plant(Entities.Bush)
     if get_pos_y() == 2:
      if get_ground_type() != Grounds.Soil:
       till()
      plant(Entities.Carrot)
     move(North)
     if get_pos_y() == 0:
      move(East)
    Write result the agent saw
    Saved mixed (12 lines).
    Game time: 16m 5s elapsed, 5h 43m 55s of budget remaining.
    run_program at 16m 05s for 180s (agent saw)
    Ran mixed for 3m of game time; it is still running.
    Inventory change: carrot +116, hay +75, water +18, wood +59.
    Game time: 19m 15s elapsed, 5h 40m 45s of budget remaining.
    Output:
    (none)
economy.py1 write · 1 ran · first at 19m 45s
  1. r119m 45sRanFinal17 lines · ran 37m 00s
    while True:
     if can_harvest():
      harvest()
     y = get_pos_y()
     x = get_pos_x()
     if y % 3 == 1:
      if (x + y) % 2 == 0:
       plant(Entities.Tree)
      else:
       plant(Entities.Bush)
     if y % 3 == 2:
      if get_ground_type() != Grounds.Soil:
       till()
      plant(Entities.Carrot)
     move(North)
     if get_pos_y() == 0:
      move(East)
    Write result the agent saw
    Saved economy (17 lines).
    Game time: 19m 55s elapsed, 5h 40m 5s of budget remaining.
    run_program at 19m 55s for 600s (agent saw)
    Ran economy for 10m of game time; it is still running.
    Inventory change: carrot +459, hay +543, water +60, wood +1173.
    Game time: 30m 5s elapsed, 5h 29m 55s of budget remaining.
    Output:
    (none)
pumpkin.py1 write · 1 ran · first at 56m 45s
  1. r156m 45sRan15 lines · ran 57m 20s
    while True:
     ready = True
     for x in range(get_world_size()):
      for y in range(get_world_size()):
       if get_ground_type() != Grounds.Soil:
        till()
       if get_entity_type() != Entities.Pumpkin:
        harvest()
        plant(Entities.Pumpkin)
       if not can_harvest():
        ready = False
       move(North)
      move(East)
     if ready:
      harvest()
    Write result the agent saw
    Saved pumpkin (15 lines).
    Game time: 56m 55s elapsed, 5h 3m 5s of budget remaining.
    run_program at 56m 55s for 600s (agent saw)
    Ran pumpkin for 10m of game time; it is still running.
    Inventory change: carrot -1198, fertilizer +120, pumpkin +6048, water +240.
    Game time: 1h 7m 5s elapsed, 4h 52m 55s of budget remaining.
    Output:
    (none)
    run_program at 1h 55m for 900s (agent saw)
    Ran pumpkin for 15m of game time; it is still running.
    Inventory change: carrot -17004, fertilizer +360, power -911.25, pumpkin +79872, water +360.
    Game time: 2h 11m 5s elapsed, 3h 48m 55s of budget remaining.
    Output:
    (none)
    run_program at 2h 42m for 1200s (agent saw)
    Ran pumpkin for 20m of game time; it is still running.
    Inventory change: cactus -4, carrot -3784, fertilizer +960, power -1214.99, pumpkin +2960, water +480.
    Game time: 3h 2m 35s elapsed, 2h 57m 25s of budget remaining.
    Output:
    (none)
cacti.py1 write · 0 ran · first at 1h 18m
  1. r11h 18mSaved, never run24 lines
    clear()
    n = get_world_size()
    while True:
     for x in range(n):
      for y in range(n):
       if get_ground_type() != Grounds.Soil:
        till()
       plant(Entities.Cactus)
       move(North)
      move(East)
     changed = True
     while changed:
      changed = False
      for x in range(n):
       for y in range(n):
        if get_pos_x() < n - 1 and measure() > measure(East):
         swap(East)
         changed = True
        if get_pos_y() < n - 1 and measure() > measure(North):
         swap(North)
         changed = True
        move(North)
       move(East)
     harvest()
    Write result the agent saw
    Saved cacti (24 lines).
    Game time: 1h 18m 15s elapsed, 4h 41m 45s of budget remaining.
    run_program at 1h 18m for 600s (agent saw)
    Parse error: error_mixed_indentation
cactus2.py1 write · 1 ran · first at 1h 18m
  1. r11h 18mRanFinal24 lines · ran 46m 30s
    clear()
    n = get_world_size()
    while True:
    	for x in range(n):
    		for y in range(n):
    			if get_ground_type() != Grounds.Soil:
    				till()
    			plant(Entities.Cactus)
    			move(North)
    		move(East)
    	changed = True
    	while changed:
    		changed = False
    		for x in range(n):
    			for y in range(n):
    				if get_pos_x() < n - 1 and measure() > measure(East):
    					swap(East)
    					changed = True
    				if get_pos_y() < n - 1 and measure() > measure(North):
    					swap(North)
    					changed = True
    				move(North)
    			move(East)
    	harvest()
    Write result the agent saw
    Saved cactus2 (24 lines).
    Game time: 1h 18m 55s elapsed, 4h 41m 5s of budget remaining.
    run_program at 1h 18m for 600s (agent saw)
    Ran cactus2 for 10m of game time; it is still running.
    Inventory change: cactus +32768, fertilizer +120, pumpkin -1152, water +240.
    Game time: 1h 29m 5s elapsed, 4h 30m 55s of budget remaining.
    Output:
    (none)
    run_program at 3h 02m for 1200s (agent saw)
    Ran cactus2 for 20m of game time; it is still running.
    Inventory change: bone +11250, cactus +262144, fertilizer +960, power -1215.05, pumpkin -2560, water +480.
    Game time: 3h 22m 55s elapsed, 2h 37m 5s of budget remaining.
    Output:
    (none)
    run_program at 4h 35m for 900s (agent saw)
    Ran cactus2 for 15m of game time; it is still running.
    Inventory change: cactus +1572864, fertilizer +720, power -911.56, pumpkin -16384, water +360.
    Game time: 4h 50m 15s elapsed, 1h 9m 45s of budget remaining.
    Output:
    (none)
economy2.py1 write · 1 ran · first at 1h 29m
  1. r11h 29mRanFinal26 lines · ran 15m 40s
    clear()
    while True:
    	if can_harvest():
    		harvest()
    	y = get_pos_y()
    	x = get_pos_x()
    	if y % 4 == 0:
    		if get_ground_type() != Grounds.Grassland:
    			till()
    	if y % 4 == 1:
    		if (x + y) % 2 == 0:
    			plant(Entities.Tree)
    			use_item(Items.Fertilizer)
    		else:
    			plant(Entities.Bush)
    	if y % 4 == 2:
    		if get_ground_type() != Grounds.Soil:
    			till()
    		plant(Entities.Carrot)
    	if y % 4 == 3:
    		if get_ground_type() != Grounds.Soil:
    			till()
    		plant(Entities.Sunflower)
    	move(North)
    	if get_pos_y() == 0:
    		move(East)
    Write result the agent saw
    Saved economy2 (26 lines).
    Game time: 1h 29m 35s elapsed, 4h 30m 25s of budget remaining.
    run_program at 1h 29m for 900s (agent saw)
    Ran economy2 for 15m of game time; it is still running.
    Inventory change: carrot +19115, fertilizer -488, hay +25368, power +1750.62, water +360, weird_substance +9500, wood +19508.
    Game time: 1h 44m 45s elapsed, 4h 15m 15s of budget remaining.
    Output:
    Warning: Tried to use Items.Fertilizer but didn't have enough of it.
    In: 
    use_item(Items.Fertilizer)
            ^^                
    --------------------------------------------------------------------
maze.py1 write · 1 ran · first at 1h 45m
  1. r11h 45mRanFinal15 lines · ran 10m 40s
    clear()
    dirs = [North, East, South, West]
    while True:
    	plant(Entities.Bush)
    	use_item(Items.Weird_Substance, get_world_size() * 2 ** (num_unlocked(Unlocks.Mazes) - 1))
    	d = 0
    	while get_entity_type() != Entities.Treasure:
    		if can_move(dirs[(d + 1) % 4]):
    			d = (d + 1) % 4
    			move(dirs[d])
    		elif can_move(dirs[d]):
    			move(dirs[d])
    		else:
    			d = (d + 3) % 4
    	harvest()
    Write result the agent saw
    Saved maze (15 lines).
    Game time: 1h 45m 15s elapsed, 4h 14m 45s of budget remaining.
    run_program at 1h 45m for 600s (agent saw)
    Ran maze for 10m of game time; it is still running.
    Inventory change: fertilizer +240, gold +17920, power -607.50, water +240, weird_substance -2248.
    Game time: 1h 55m 25s elapsed, 4h 4m 35s of budget remaining.
    Output:
    (none)
multi.py1 write · 1 ran · first at 2h 11m
  1. r12h 11mRanFinal34 lines · ran 1h 01m
    clear()
    def worker(start):
    	while get_pos_x() != start:
    		move(East)
    	while True:
    		if can_harvest():
    			harvest()
    		y = get_pos_y()
    		x = get_pos_x()
    		if y % 4 == 0:
    			if get_ground_type() != Grounds.Grassland:
    				till()
    		if y % 4 == 1:
    			if (x + y) % 2 == 0:
    				plant(Entities.Tree)
    				if num_items(Items.Fertilizer) > 0:
    					use_item(Items.Fertilizer)
    			else:
    				plant(Entities.Bush)
    		if y % 4 == 2:
    			if get_ground_type() != Grounds.Soil:
    				till()
    			plant(Entities.Carrot)
    		if y % 4 == 3:
    			if get_ground_type() != Grounds.Soil:
    				till()
    			plant(Entities.Sunflower)
    		move(North)
    		if get_pos_y() == 0:
    			for i in range(4):
    				move(East)
    for i in range(1, 4):
    	spawn_drone(worker, i)
    worker(0)
    Write result the agent saw
    Saved multi (34 lines).
    Game time: 2h 11m 35s elapsed, 3h 48m 25s of budget remaining.
    run_program at 2h 11m for 1200s (agent saw)
    Ran multi for 20m of game time; it is still running.
    Inventory change: carrot +97935, fertilizer -632, hay +318896, power +7698.58, water +480, weird_substance +39800, wood +300976.
    Game time: 2h 31m 45s elapsed, 3h 28m 15s of budget remaining.
    Output:
    Warning: Didn't have the required items to plant Entities.Sunflower.
    In: worker
    plant(Entities.Sunflower)
         ^^                  
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Sunflower.
    In: worker
    plant(Entities.Sunflower)
         ^^                  
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Sunflower.
    In: worker
    plant(Entities.Sunflower)
         ^^                  
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Sunflower.
    In: worker
    plant(Entities.Sunflower)
         ^^                  
    --------------------------------------------------------------------
    run_program at 3h 33m for 1200s (agent saw)
    Ran multi for 20m of game time; it is still running.
    Inventory change: carrot +434810, fertilizer -2967, hay +462432, power +7537.23, water +480, weird_substance +554080, wood +1081376.
    Game time: 3h 54m 5s elapsed, 2h 5m 55s of budget remaining.
    Output:
    Warning: Didn't have the required items to plant Entities.Sunflower.
    In: worker
    plant(Entities.Sunflower)
         ^^                  
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Sunflower.
    In: worker
    plant(Entities.Sunflower)
         ^^                  
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Sunflower.
    In: worker
    plant(Entities.Sunflower)
         ^^                  
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Sunflower.
    In: worker
    plant(Entities.Sunflower)
         ^^                  
    --------------------------------------------------------------------
bones.py1 write · 1 ran · first at 2h 31m
  1. r12h 31mRanFinal27 lines · ran 25m 40s
    clear()
    n = get_world_size()
    while True:
    	change_hat(Hats.Dinosaur_Hat)
    	moving = True
    	while moving:
    		x = get_pos_x()
    		y = get_pos_y()
    		if y == 0:
    			if x == 0:
    				moving = move(North)
    			else:
    				moving = move(West)
    		elif x % 2 == 0:
    			if y == n - 1:
    				moving = move(East)
    			else:
    				moving = move(North)
    		else:
    			if y == 1:
    				if x == n - 1:
    					moving = move(South)
    				else:
    					moving = move(East)
    			else:
    				moving = move(South)
    	change_hat(Hats.Straw_Hat)
    Write result the agent saw
    Saved bones (27 lines).
    Game time: 2h 32m 5s elapsed, 3h 27m 55s of budget remaining.
    run_program at 2h 32m for 600s (agent saw)
    Ran bones for 10m of game time; it is still running.
    Inventory change: bone +130050, cactus -1130, fertilizer +480, power -607.79, water +240.
    Game time: 2h 42m 15s elapsed, 3h 17m 45s of budget remaining.
    Output:
    (none)
    run_program at 4h 50m for 900s (agent saw)
    Ran bones for 15m of game time; it is still running.
    Inventory change: bone +1560600, cactus -13968, fertilizer +720, power -911.26, water +360.
    Game time: 5h 5m 35s elapsed, 54m 25s of budget remaining.
    Output:
    (none)
pumpkin_fast.py1 write · 1 ran · first at 3h 23m
  1. r13h 23mRanFinal29 lines · ran 31m 00s
    change_hat(Hats.Straw_Hat)
    clear()
    n = get_world_size()
    def prep(start):
    	while get_pos_x() != start:
    		move(East)
    	ready = True
    	for x in range(n // 4):
    		for y in range(n):
    			if get_ground_type() != Grounds.Soil:
    				till()
    			if get_entity_type() != Entities.Pumpkin:
    				plant(Entities.Pumpkin)
    			if not can_harvest():
    				ready = False
    			move(North)
    		for i in range(4):
    			move(East)
    	return ready
    while True:
    	drones = []
    	for i in range(1, 4):
    		drones.append(spawn_drone(prep, i))
    	ready = prep(0)
    	for d in drones:
    		if not wait_for(d):
    			ready = False
    	if ready:
    		harvest()
    Write result the agent saw
    Saved pumpkin_fast (29 lines).
    Game time: 3h 23m 15s elapsed, 2h 36m 45s of budget remaining.
    run_program at 3h 23m for 600s (agent saw)
    Ran pumpkin_fast for 10m of game time; it is still running.
    Inventory change: carrot -17792, fertilizer +480, power -2347.76, pumpkin +73728, water +240.
    Game time: 3h 33m 25s elapsed, 2h 26m 35s of budget remaining.
    Output:
    … 
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Pumpkin.
    In: prep
    plant(Entities.Pumpkin)
         ^^                
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Pumpkin.
    In: prep
    plant(Entities.Pumpkin)
         ^^                
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Pumpkin.
    In: prep
    plant(Entities.Pumpkin)
         ^^                
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Pumpkin.
    In: prep
    plant(Entities.Pumpkin)
         ^^                
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Pumpkin.
    In: prep
    plant(Entities.Pumpkin)
         ^^                
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Pumpkin.
    In: prep
    plant(Entities.Pumpkin)
         ^^                
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Pumpkin.
    In: prep
    plant(Entities.Pumpkin)
         ^^                
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Pumpkin.
    In: prep
    plant(Entities.Pumpkin)
         ^^                
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Pumpkin.
    In: prep
    plant(Entities.Pumpkin)
         ^^                
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Pumpkin.
    In: prep
    plant(Entities.Pumpkin)
         ^^                
    --------------------------------------------------------------------
    run_program at 4h 14m for 1200s (agent saw)
    Ran pumpkin_fast for 20m of game time; it is still running.
    Inventory change: carrot -571008, fertilizer +960, power -4700.02, pumpkin +2703360, water +480.
    Game time: 4h 34m 55s elapsed, 1h 25m 5s of budget remaining.
    Output:
    (none)
gold.py1 write · 1 ran · first at 5h 05m
  1. r15h 05mRanFinal16 lines · ran 15m 30s
    change_hat(Hats.Straw_Hat)
    clear()
    dirs = [North, East, South, West]
    while True:
    	plant(Entities.Bush)
    	use_item(Items.Weird_Substance, get_world_size() * 2 ** (num_unlocked(Unlocks.Mazes) - 1))
    	d = 0
    	while get_entity_type() != Entities.Treasure:
    		if can_move(dirs[(d + 1) % 4]):
    			d = (d + 1) % 4
    			move(dirs[d])
    		elif can_move(dirs[d]):
    			move(dirs[d])
    		else:
    			d = (d + 3) % 4
    	harvest()
    Write result the agent saw
    Saved gold (16 lines).
    Game time: 5h 5m 45s elapsed, 54m 15s of budget remaining.
    run_program at 5h 05m for 900s (agent saw)
    Ran gold for 15m of game time; it is still running.
    Inventory change: bone +247808, fertilizer +720, gold +192512, power -911.25, water +360, weird_substance -12160.
    Game time: 5h 20m 55s elapsed, 39m 5s of budget remaining.
    Output:
    (none)
final_economy.py1 write · 1 ran · first at 5h 21m
  1. r15h 21mRanFinal33 lines · ran 38m 35s
    clear()
    def worker(start):
    	while get_pos_x() != start:
    		move(East)
    	while True:
    		if can_harvest():
    			harvest()
    		y = get_pos_y()
    		x = get_pos_x()
    		if y % 4 == 0:
    			if get_ground_type() != Grounds.Grassland:
    				till()
    		elif y % 4 == 1:
    			if (x + y) % 2 == 0:
    				plant(Entities.Tree)
    				if num_items(Items.Fertilizer) > 0:
    					use_item(Items.Fertilizer)
    			else:
    				plant(Entities.Bush)
    		elif y % 4 == 2 or x % 2 == 0:
    			if get_ground_type() != Grounds.Soil:
    				till()
    			plant(Entities.Carrot)
    		else:
    			if get_ground_type() != Grounds.Soil:
    				till()
    			plant(Entities.Sunflower)
    		if get_water() < 0.5 and num_items(Items.Water) > 0:
    			use_item(Items.Water)
    		move(North)
    for i in range(1, 16):
    	spawn_drone(worker, i)
    worker(0)
    Write result the agent saw
    Saved final_economy (33 lines).
    Game time: 5h 21m 15s elapsed, 38m 45s of budget remaining.
    run_program at 5h 21m for 600s (agent saw)
    Ran final_economy for 10m of game time; it is still running.
    Inventory change: carrot +2611896, fertilizer -3193, hay +6195904, power +3550.77, water -4151, weird_substance +2486720, wood +11103360.
    Game time: 5h 31m 25s elapsed, 28m 35s of budget remaining.
    Output:
    Warning: Tried to use Items.Fertilizer but didn't have enough of it.
    In: worker
    use_item(Items.Fertilizer)
            ^^                
    --------------------------------------------------------------------
    Warning: Tried to use Items.Fertilizer but didn't have enough of it.
    In: worker
    use_item(Items.Fertilizer)
            ^^                
    --------------------------------------------------------------------
    Warning: Tried to use Items.Fertilizer but didn't have enough of it.
    In: worker
    use_item(Items.Fertilizer)
            ^^                
    --------------------------------------------------------------------
log7 said · 13 thought · 107 tool calls

Step by step

  1. 0ssaidI’ll inspect the starting farm and game tools, then build up automation and unlock more resource types as production grows.
  2. 0sobserve
    result
    Game time: 10s elapsed, 5h 59m 50s of budget remaining.
    Program: none running.
    Inventory: empty.
    Farm 1x1. x runs west to east, rows are listed north (top) to south.
    Cells: ground (# soil, _ grassland) + entity code + size (1 small, 2 medium, 3 full); * marks a drone.
    Entities: Gr=grass.
    y= 0  _Gr3*
    Recent output:
    (none)
  3. 10sresearch
    result
    auto_unlock (Auto Unlock) level 0/1; cost pumpkin 5000; requires costs
      ## Auto Unlock Automatically unlock things. unlock(Unlocks.Megafarm)
    cactus (Cactus) level 0/6; cost pumpkin 5000; requires pumpkins
      ## Cactus Cactus! plant(Entities.Cactus)
    carrots (Carrots) level 0/10; cost wood 50; requires plant
      ## Carrots Till the soil and plant carrots. till() plant(Entities.Carrot)
    costs (Costs) le…
  4. 20sdocs_list
    result
    docs/home.md  General Info
    unlocks/auto_unlock  Auto Unlock
    unlocks/cactus  Cactus
    unlocks/carrots  Carrots
    unlocks/costs  Costs
    unlocks/debug  Debug
    unlocks/debug_2  Debug_2
    unlocks/dictionaries  Dictionaries
    unlocks/dinosaurs  Dinosaurs
    unlocks/expand  Expand
    unlocks/fertilizer  Fertilizer
    unlocks/functions  Functions
    unlocks/grass  Grass
    unlocks/hats  Hats
    unlocks/import  Import
    unlocks/leaderb…
  5. 30swrite_program name="start" · evidence
    result
    Saved start (10 lines).
    Game time: 40s elapsed, 5h 59m 20s of budget remaining.
  6. 40srun_program name="start" seconds=10
    result
    Ran start for 5s of game time; it finished.
    Inventory change: hay +10.
    Game time: 55s elapsed, 5h 59m 5s of budget remaining.
    Output:
    (none)
  7. 55sdocs_read path="docs/getting_started.md"
    result
    # Getting Started
    This window contains information about everything in the game.
    
    You can move windows around by dragging and dropping the gray part of the window.
    You can move around by dragging anywhere outside the windows.
    
    To get started with programming, go to the [First Program](docs/first_program.md) page by clicking it.
    
    Be sure to check out the buttons in the top right corner of the scree…
  8. 1m 05sbuy_upgrade upgrades=["loops"] · evidence
    result
    Bought loops, now level 1. Paid hay 5. Its tutorial is docs page docs/scripting/while.md.
    Game time: 1m 15s elapsed, 5h 58m 45s of budget remaining.
  9. 1m 15swrite_program name="hay" · evidence
    result
    Saved hay (2 lines).
    Game time: 1m 25s elapsed, 5h 58m 35s of budget remaining.
  10. 1m 25srun_program name="hay" seconds=100
    result
    Ran hay for 1m 40s of game time; it is still running.
    Inventory change: hay +200.
    Game time: 3m 15s elapsed, 5h 56m 45s of budget remaining.
    Output:
    (none)
  11. 3m 15sbuy_upgrade upgrades=["speed","expand","plant"] · evidence
    result
    Bought speed, now level 1. Paid hay 20. Its tutorial is docs page docs/unlocks/speed.md.
    Bought expand, now level 1. Paid hay 30. Its tutorial is docs page docs/unlocks/expand_1.md.
    Bought plant, now level 1. Paid hay 50. Its tutorial is docs page docs/unlocks/plant.md.
    Game time: 3m 25s elapsed, 5h 56m 35s of budget remaining.
  12. 3m 25sdocs_read path="unlocks/expand"
    result
    ## Expand
    Expands the farm. This also clears the farm.
    1x3 => 3x3
    
    ### Unlock Cost [Current cost: wood=20]
    
    [Tutorial](docs/unlocks/expand_1.md)
    Game time: 3m 35s elapsed, 5h 56m 25s of budget remaining.
  13. 3m 35swrite_program name="wood" · evidence
    result
    Saved wood (4 lines).
    Game time: 3m 45s elapsed, 5h 56m 15s of budget remaining.
  14. 3m 45srun_program name="wood" seconds=100
    result
    Ran wood for 1m 40s of game time; it is still running.
    Inventory change: hay +6.
    Game time: 5m 35s elapsed, 5h 54m 25s of budget remaining.
    Output:
    (none)
  15. 5m 35sbuy_upgrade upgrades=["carrots","operators","expand"] · evidence
    result
    Could not buy carrots: Not enough resources.
    Could not buy operators: Not enough resources.
    Could not buy expand: Not enough resources.
  16. 5m 45sdocs_read path="docs/unlocks/plant.md"
    result
    # Plant
    Grass is nice because it grows automatically. All other plants have to be planted with the `plant()` function. The only plant you can plant right now is a bush.
    You can pass the type of plant you want to plant to the function like this:
    
    `plant(Entities.Bush)`
    
    This will plant a bush under the drone.
    
    Call `clear()` to reset the farm to all grass and reset the drone position.
    
    It seems tha…
  17. 5m 55sdocs_read path="unlocks/carrots"
    result
    ## Carrots
    Till the soil and plant carrots.
    
    till()
    plant(Entities.Carrot)
    
    ### Unlock Cost [Current cost: wood=50]
    Game time: 6m 5s elapsed, 5h 53m 55s of budget remaining.
  18. 6m 05sthoughtChecking can_harvest loops
  19. 6m 05swrite_program name="wood" · evidence
    result
    Stop the program before editing it.
  20. 6m 15srun_program name="wood" seconds=180
    result
    Ran wood for 3m of game time; it is still running.
    Inventory change: no change.
    Game time: 9m 25s elapsed, 5h 50m 35s of budget remaining.
    Output:
    (none)
  21. 9m 25sbuy_upgrade upgrades=["carrots","operators","expand","watering"] · evidence
    result
    Could not buy carrots: Not enough resources.
    Could not buy operators: Not enough resources.
    Could not buy expand: Not enough resources.
    Could not buy watering: Requires carrots first.
  22. 9m 35sobserve
    result
    Game time: 9m 45s elapsed, 5h 50m 15s of budget remaining.
    Program: wood (running).
    Inventory: hay 131.
    Farm 1x3. x runs west to east, rows are listed north (top) to south.
    Cells: ground (# soil, _ grassland) + entity code + size (1 small, 2 medium, 3 full); * marks a drone.
    Entities: Bu=bush.
    y= 2  _Bu2*
    y= 1  _Bu1
    y= 0  _Bu1
    Recent output:
    (none)
  23. 9m 45swrite_program name="wood2" · evidence
    result
    Saved wood2 (5 lines).
    Game time: 9m 55s elapsed, 5h 50m 5s of budget remaining.
  24. 9m 55srun_program name="wood2" seconds=120
    result
    Ran wood2 for 2m of game time; it is still running.
    Inventory change: wood +72.
    Game time: 12m 5s elapsed, 5h 47m 55s of budget remaining.
    Output:
    (none)
  25. 12m 05sbuy_upgrade upgrades=["carrots","expand","watering"] · evidence
    result
    Bought carrots, now level 1. Paid wood 50. Its tutorial is docs page docs/unlocks/carrots.md.
    Bought expand, now level 2. Paid wood 20. Its tutorial is docs page docs/unlocks/expand_1.md.
    Could not buy watering: Not enough resources.
    Game time: 12m 15s elapsed, 5h 47m 45s of budget remaining.
  26. 12m 15sdocs_read path="docs/unlocks/carrots.md"
    result
    # Carrots
    Before you can plant carrots with `plant(Entities.Carrot)`, you have to till the soil. This will change the ground to `Grounds.Soil`. To till the soil, simply call `till()`. Calling `till()` again will change it back to `Grounds.Grassland`.
    
    Planting carrots costs wood and hay. These items will be automatically removed when calling `plant(Entities.Carrot)`.
    
    You can see the cost of any p…
  27. 12m 25swrite_program name="base" · evidence
    result
    Saved base (13 lines).
    Game time: 12m 35s elapsed, 5h 47m 25s of budget remaining.
  28. 12m 35srun_program name="base" seconds=180
    result
    Ran base for 3m of game time; it is still running.
    Inventory change: hay +132, wood +180.
    Game time: 15m 45s elapsed, 5h 44m 15s of budget remaining.
    Output:
    (none)
  29. 15m 45sbuy_upgrade upgrades=["operators","senses","watering","grass"] · evidence
    result
    Bought operators, now level 1. Paid hay 150, wood 10. Its tutorial is docs page docs/scripting/operators.md.
    Bought senses, now level 1. Paid hay 100. Its tutorial is docs page docs/unlocks/senses.md.
    Bought watering, now level 1. Paid wood 50. Its tutorial is docs page docs/unlocks/watering.md.
    Could not buy grass: Not enough resources.
    Game time: 15m 55s elapsed, 5h 44m 5s of budget remaining.
  30. 15m 55swrite_program name="mixed" · evidence
    result
    Saved mixed (12 lines).
    Game time: 16m 5s elapsed, 5h 43m 55s of budget remaining.
  31. 16m 05srun_program name="mixed" seconds=180
    result
    Ran mixed for 3m of game time; it is still running.
    Inventory change: carrot +116, hay +75, water +18, wood +59.
    Game time: 19m 15s elapsed, 5h 40m 45s of budget remaining.
    Output:
    (none)
  32. 19m 15sbuy_upgrade upgrades=["variables","trees","functions","grass","speed"] · evidence
    result
    Bought variables, now level 1. Paid carrot 35. Its tutorial is docs page docs/scripting/variables.md.
    Bought trees, now level 1. Paid wood 50, carrot 70. Its tutorial is docs page docs/unlocks/trees.md.
    Could not buy functions: Not enough resources.
    Could not buy grass: Not enough resources.
    Bought speed, now level 2. Paid wood 20. Its tutorial is docs page docs/unlocks/speed.md.
    Game time: 19m 25…
  33. 19m 25sresearch
    result
    auto_unlock (Auto Unlock) level 0/1; cost pumpkin 5000; requires costs
      ## Auto Unlock Automatically unlock things. unlock(Unlocks.Megafarm)
    cactus (Cactus) level 0/6; cost pumpkin 5000; requires pumpkins
      ## Cactus Cactus! plant(Entities.Cactus)
    carrots (Carrots) level 1/10; cost wood 250; available, not affordable; tutorial docs/unlocks/carrots.md
      ## Carrots Increases the yield and cost of c…
  34. 19m 35ssaidThe farm now produces hay, wood, and carrots automatically. I’m expanding the growing area and improving yields to fund pumpkins and the later resource chains.
  35. 19m 35sbuy_upgrade upgrades=["expand"] · evidence
    result
    Bought expand, now level 3. Paid wood 30, carrot 20. Its tutorial is docs page docs/unlocks/expand_1.md.
    Game time: 19m 45s elapsed, 5h 40m 15s of budget remaining.
  36. 19m 45swrite_program name="economy" · evidence
    result
    Saved economy (17 lines).
    Game time: 19m 55s elapsed, 5h 40m 5s of budget remaining.
  37. 19m 55srun_program name="economy" seconds=600
    result
    Ran economy for 10m of game time; it is still running.
    Inventory change: carrot +459, hay +543, water +60, wood +1173.
    Game time: 30m 5s elapsed, 5h 29m 55s of budget remaining.
    Output:
    (none)
  38. 30m 05sbuy_upgrade upgrades=["grass","trees","carrots","speed","functions","expand","pumpkins","fertilizer"] · evidence
    result
    Bought grass, now level 2. Paid hay 300.
    Bought trees, now level 2. Paid hay 300. Its tutorial is docs page docs/unlocks/trees.md.
    Bought carrots, now level 2. Paid wood 250. Its tutorial is docs page docs/unlocks/carrots.md.
    Bought speed, now level 3. Paid wood 50, carrot 50. Its tutorial is docs page docs/unlocks/speed.md.
    Bought functions, now level 1. Paid carrot 40. Its tutorial is docs page …
  39. 30m 15sobserve
    result
    Game time: 30m 25s elapsed, 5h 29m 35s of budget remaining.
    Program: economy (running).
    Inventory: hay 143, wood 468, carrot 148, water 87.
    Farm 6x6. x runs west to east, rows are listed north (top) to south.
    Cells: ground (# soil, _ grassland) + entity code + size (1 small, 2 medium, 3 full); * marks a drone.
    Entities: Ca=carrot, Gr=grass, Tr=tree, Bu=bush.
    y= 5  #Ca3  #Ca2  #Ca1  _Gr3  _Gr3  _Gr…
  40. 30m 25sdocs_read path="docs/unlocks/pumpkins.md"
    result
    # Pumpkins
    [Pumpkins](objects/pumpkin) grow like carrots on tilled soil. Planting them costs carrots.
    
    When all the pumpkins in a square are fully grown, they will grow together to form a giant pumpkin. Unfortunately, pumpkins have a 20% chance of dying once they are fully grown, so you will need to replant the dead ones if you want them to merge. 
    
    When a pumpkin dies, it leaves behind a dead pum…
  41. 30m 35sdocs_read path="docs/unlocks/fertilizer.md"
    result
    No accessible documentation page docs/unlocks/fertilizer.md. Use docs_list.
  42. 30m 45swait seconds=600
    result
    Waited 10m (time up). Program: economy running.
    Inventory change: carrot +1808, hay +840, water +60, wood +5496.
    Game time: 40m 55s elapsed, 5h 19m 5s of budget remaining.
  43. 40m 55sbuy_upgrade upgrades=["fertilizer","sunflowers","lists","speed","grass","trees","carrots"] · evidence
    result
    Bought fertilizer, now level 1. Paid wood 500. Its tutorial is docs page docs/unlocks/fertilizer.md.
    Bought sunflowers, now level 1. Paid carrot 500. Its tutorial is docs page docs/unlocks/sunflowers.md.
    Bought lists, now level 1. Paid carrot 500. Its tutorial is docs page docs/scripting/lists.md.
    Bought speed, now level 4. Paid carrot 500. Its tutorial is docs page docs/unlocks/speed.md.
    Bought g…
  44. 41m 05sdocs_read path="docs/unlocks/fertilizer.md"
    result
    # Fertilizer
    At some point, waiting for the plants to grow is just not efficient enough anymore. 
    Similar to water, you will automatically receive 1 fertilizer every 10 seconds, doubling with each upgrade.
    
    Fertilizer can make plants grow instantly. `use_item(Items.Fertilizer)` reduces the remaining growing time of the plant under the drone by 2 seconds.
    
    This has some side effects.
    Plants grown w…
  45. 41m 15sdocs_read path="docs/unlocks/sunflowers.md"
    result
    # Sunflowers
    [Sunflowers](objects/sunflower) collect the power of the sun. You can harvest that power. 
    
    Planting them works exactly like planting carrots or pumpkins. 
    
    Harvesting a grown sunflower yields power.
    If there are at least 10 sunflowers on the farm and you harvest the one with the largest number of petals you get `8` times more power!
    If you harvest a sunflower while there is another s…
  46. 41m 25swait seconds=900
    result
    Waited 15m (time up). Program: economy running.
    Inventory change: carrot +7728, fertilizer +90, hay +3856, water +90, wood +9614.
    Game time: 56m 35s elapsed, 5h 3m 25s of budget remaining.
  47. 56m 35sbuy_upgrade upgrades=["trees","grass","expand","watering","watering","fertilizer"] · evidence
    result
    Bought trees, now level 3. Paid hay 1200. Its tutorial is docs page docs/unlocks/trees.md.
    Bought grass, now level 4. Paid wood 2500.
    Could not buy expand: Not enough resources.
    Bought watering, now level 2. Paid wood 200. Its tutorial is docs page docs/unlocks/watering.md.
    Bought watering, now level 3. Paid wood 800. Its tutorial is docs page docs/unlocks/watering.md.
    Bought fertilizer, now level…
  48. 56m 45swrite_program name="pumpkin" · evidence
    result
    Saved pumpkin (15 lines).
    Game time: 56m 55s elapsed, 5h 3m 5s of budget remaining.
  49. 56m 55srun_program name="pumpkin" seconds=600
    result
    Ran pumpkin for 10m of game time; it is still running.
    Inventory change: carrot -1198, fertilizer +120, pumpkin +6048, water +240.
    Game time: 1h 7m 5s elapsed, 4h 52m 55s of budget remaining.
    Output:
    (none)
  50. 1h 07mbuy_upgrade upgrades=["cactus","pumpkins","dictionaries","costs","speed"] · evidence
    result
    Bought cactus, now level 1. Paid pumpkin 5000. Its tutorial is docs page docs/unlocks/cactus.md.
    Bought pumpkins, now level 2. Paid carrot 1000. Its tutorial is docs page docs/unlocks/pumpkins.md.
    Could not buy dictionaries: Not enough resources.
    Could not buy costs: Requires dictionaries first.
    Bought speed, now level 5. Paid carrot 1000. Its tutorial is docs page docs/unlocks/speed.md.
    Game time…
  51. 1h 07mresearch
    result
    auto_unlock (Auto Unlock) level 0/1; cost pumpkin 5000; requires costs
      ## Auto Unlock Automatically unlock things. unlock(Unlocks.Megafarm)
    cactus (Cactus) level 1/6; cost pumpkin 20000; available, not affordable; tutorial docs/unlocks/cactus.md
      ## Cactus Increases the yield and cost of cactus. 100% => 200%
    carrots (Carrots) level 3/10; cost wood 6250; can buy now; tutorial docs/unlocks/carrot…
  52. 1h 07mbuy_upgrade upgrades=["expand","carrots"] · evidence
    result
    Bought expand, now level 5. Paid pumpkin 1000. Its tutorial is docs page docs/unlocks/expand_1.md.
    Bought carrots, now level 4. Paid wood 6250. Its tutorial is docs page docs/unlocks/carrots.md.
    Game time: 1h 7m 35s elapsed, 4h 52m 25s of budget remaining.
  53. 1h 07mdocs_read path="docs/unlocks/cactus.md"
    result
    # Cactus
    Like other plants, [cacti](objects/cactus) can be grown on soil and harvested as usual.
    
    However, they come in various sizes and have a strange sense of order.
    
    If you harvest a fully-grown cactus and all neighboring cacti are in sorted order, it will also harvest all neighboring cacti recursively.
    
    A cactus is considered to be in sorted order if all neighboring cacti to the `North` and `…
  54. 1h 07mwait seconds=600
    result
    Waited 10m (time up). Program: pumpkin running.
    Inventory change: carrot -3432, fertilizer +120, pumpkin +16896, water +240.
    Game time: 1h 17m 55s elapsed, 4h 42m 5s of budget remaining.
  55. 1h 17mbuy_upgrade upgrades=["dictionaries","costs","auto_unlock","utilities"] · evidence
    result
    Bought dictionaries, now level 1. Paid pumpkin 2500. Its tutorial is docs page docs/scripting/dicts.md.
    Bought costs, now level 1. Paid pumpkin 2500. Its tutorial is docs page docs/unlocks/costs.md.
    Bought auto_unlock, now level 1. Paid pumpkin 5000. Its tutorial is docs page docs/unlocks/auto_unlock.md.
    Bought utilities, now level 1. Paid pumpkin 1000.
    Game time: 1h 18m 5s elapsed, 4h 41m 55s of …
  56. 1h 18mthoughtReserving nearby carrots
  57. 1h 18mwrite_program name="cacti" · evidence
    result
    Saved cacti (24 lines).
    Game time: 1h 18m 15s elapsed, 4h 41m 45s of budget remaining.
  58. 1h 18mrun_program name="cacti" seconds=600
    result
    Parse error: error_mixed_indentation
  59. 1h 18mbuy_upgrade upgrades=["dinosaurs"] · evidence
    result
    Could not buy dinosaurs: Not enough resources.
  60. 1h 18mdocs_read path="docs/unlocks/dinosaurs.md"
    result
    No accessible documentation page docs/unlocks/dinosaurs.md. Use docs_list.
  61. 1h 18mthoughtInspecting indentation usage
  62. 1h 18mwrite_program name="cactus2" · evidence
    result
    Saved cactus2 (24 lines).
    Game time: 1h 18m 55s elapsed, 4h 41m 5s of budget remaining.
  63. 1h 18mrun_program name="cactus2" seconds=600
    result
    Ran cactus2 for 10m of game time; it is still running.
    Inventory change: cactus +32768, fertilizer +120, pumpkin -1152, water +240.
    Game time: 1h 29m 5s elapsed, 4h 30m 55s of budget remaining.
    Output:
    (none)
  64. 1h 29mbuy_upgrade upgrades=["dinosaurs"] · evidence
    result
    Bought dinosaurs, now level 1. Paid cactus 2000. Its tutorial is docs page docs/unlocks/dinosaurs.md.
    Game time: 1h 29m 15s elapsed, 4h 30m 45s of budget remaining.
  65. 1h 29mdocs_read path="docs/unlocks/dinosaurs.md"
    result
    # Dinosaurs
    Dinosaurs are ancient, majestic creatures that can be farmed for ancient bones.
    
    Unfortunately dinosaurs have gone extinct a long time ago, so the best we can do now is dressing up as one.
    For this purpose you have received the new dinosaur hat.
    
    The hat can be equipped with
    `change_hat(Hats.Dinosaur_Hat)`
    
    Unfortunately it doesn't quite look like on the advertisement...
    
    If you equip …
  66. 1h 29mthoughtCreating economy2 setup
  67. 1h 29msaidPumpkins and sorted cactus fields are producing well, and dinosaurs are unlocked. Next I’m building the fertilizer supply needed for mazes, while adding sunflower power to speed up the drone.
  68. 1h 29mwrite_program name="economy2" · evidence
    result
    Saved economy2 (26 lines).
    Game time: 1h 29m 35s elapsed, 4h 30m 25s of budget remaining.
  69. 1h 29mrun_program name="economy2" seconds=900
    result
    Ran economy2 for 15m of game time; it is still running.
    Inventory change: carrot +19115, fertilizer -488, hay +25368, power +1750.62, water +360, weird_substance +9500, wood +19508.
    Game time: 1h 44m 45s elapsed, 4h 15m 15s of budget remaining.
    Output:
    Warning: Tried to use Items.Fertilizer but didn't have enough of it.
    In: 
    use_item(Items.Fertilizer)
            ^^                
    -------------------…
  70. 1h 44mbuy_upgrade upgrades=["mazes","trees","grass","fertilizer","pumpkins"] · evidence
    result
    Bought mazes, now level 1. Paid weird_substance 1000. Its tutorial is docs page docs/unlocks/mazes.md.
    Bought trees, now level 4. Paid hay 4800. Its tutorial is docs page docs/unlocks/trees.md.
    Bought grass, now level 5. Paid wood 12500.
    Bought fertilizer, now level 3. Paid wood 9000. Its tutorial is docs page docs/unlocks/fertilizer.md.
    Bought pumpkins, now level 3. Paid carrot 4000. Its tutorial…
  71. 1h 44mdocs_read path="docs/unlocks/mazes.md"
    result
    # Mazes
    `Items.Weird_Substance`, which is obtained by [fertilizing](docs/unlocks/fertilizer.md) plants, has a strange effect on bushes. If the drone is over a bush and you call `use_item(Items.Weird_Substance, amount)` the bush will grow into a maze of hedges.
    The size of the maze depends on the amount of `Items.Weird_Substance` used (the second argument of the `use_item()` call).
    Without maze upg…
  72. 1h 45mwrite_program name="maze" · evidence
    result
    Saved maze (15 lines).
    Game time: 1h 45m 15s elapsed, 4h 14m 45s of budget remaining.
  73. 1h 45mrun_program name="maze" seconds=600
    result
    Ran maze for 10m of game time; it is still running.
    Inventory change: fertilizer +240, gold +17920, power -607.50, water +240, weird_substance -2248.
    Game time: 1h 55m 25s elapsed, 4h 4m 35s of budget remaining.
    Output:
    (none)
  74. 1h 55mbuy_upgrade upgrades=["megafarm","mazes","mazes","expand"] · evidence
    result
    Bought megafarm, now level 1. Paid gold 2000. Its tutorial is docs page docs/unlocks/megafarm.md.
    Bought mazes, now level 2. Paid cactus 12000. Its tutorial is docs page docs/unlocks/mazes.md.
    Could not buy mazes: Not enough resources.
    Could not buy expand: Not enough resources.
    Game time: 1h 55m 35s elapsed, 4h 4m 25s of budget remaining.
  75. 1h 55mdocs_read path="docs/unlocks/megafarm.md"
    result
    # Mega Farm
    This incredibly powerful unlock gives you access to multiple drones. 
    
    As before, you still start with just one drone. Additional drones must first be spawned and will disappear after the program terminates.
    Each drone runs its own separate program. New drones can be spawned using the `spawn_drone(function)` function.
    
    `def drone_function():
        move(North)
        do_a_flip()
    
    spawn_drone…
  76. 1h 55mbuy_upgrade upgrades=["megafarm","megafarm"] · evidence
    result
    Bought megafarm, now level 2. Paid gold 8000. Its tutorial is docs page docs/unlocks/megafarm.md.
    Could not buy megafarm: Not enough resources.
    Game time: 1h 55m 55s elapsed, 4h 4m 5s of budget remaining.
  77. 1h 55mrun_program name="pumpkin" seconds=900
    result
    Ran pumpkin for 15m of game time; it is still running.
    Inventory change: carrot -17004, fertilizer +360, power -911.25, pumpkin +79872, water +360.
    Game time: 2h 11m 5s elapsed, 3h 48m 55s of budget remaining.
    Output:
    (none)
  78. 2h 11mbuy_upgrade upgrades=["expand","expand","cactus","pumpkins"] · evidence
    result
    Bought expand, now level 6. Paid pumpkin 8000. Its tutorial is docs page docs/unlocks/expand_1.md.
    Bought expand, now level 7. Paid pumpkin 64000. Its tutorial is docs page docs/unlocks/expand_1.md.
    Could not buy cactus: Not enough resources.
    Could not buy pumpkins: Not enough resources.
    Game time: 2h 11m 15s elapsed, 3h 48m 45s of budget remaining.
  79. 2h 11mobserve
    result
    Game time: 2h 11m 25s elapsed, 3h 48m 35s of budget remaining.
    Program: pumpkin (running).
    Inventory: hay 26809, wood 3532, carrot 2, pumpkin 15272, cactus 22864, weird_substance 6332, gold 9520, water 2036, fertilizer 625, power 228.55.
    Farm 16x16. x runs west to east, rows are listed north (top) to south.
    Cells: ground (# soil, _ grassland) + entity code + size (1 small, 2 medium, 3 full); * mar…
  80. 2h 11mthoughtPartitioning columns modulo
  81. 2h 11mwrite_program name="multi" · evidence
    result
    Saved multi (34 lines).
    Game time: 2h 11m 35s elapsed, 3h 48m 25s of budget remaining.
  82. 2h 11mrun_program name="multi" seconds=1200
    result
    Ran multi for 20m of game time; it is still running.
    Inventory change: carrot +97935, fertilizer -632, hay +318896, power +7698.58, water +480, weird_substance +39800, wood +300976.
    Game time: 2h 31m 45s elapsed, 3h 28m 15s of budget remaining.
    Output:
    Warning: Didn't have the required items to plant Entities.Sunflower.
    In: worker
    plant(Entities.Sunflower)
         ^^                  
    ---------------…
  83. 2h 31mbuy_upgrade upgrades=["trees","trees","carrots","grass","fertilizer","pumpkins"] · evidence
    result
    Bought trees, now level 5. Paid hay 19200. Its tutorial is docs page docs/unlocks/trees.md.
    Bought trees, now level 6. Paid hay 76800. Its tutorial is docs page docs/unlocks/trees.md.
    Bought carrots, now level 5. Paid wood 31200. Its tutorial is docs page docs/unlocks/carrots.md.
    Bought grass, now level 6. Paid wood 62500.
    Bought fertilizer, now level 4. Paid wood 54000. Its tutorial is docs page …
  84. 2h 31mthoughtPlanning Hamiltonian cycle
  85. 2h 31mwrite_program name="bones" · evidence
    result
    Saved bones (27 lines).
    Game time: 2h 32m 5s elapsed, 3h 27m 55s of budget remaining.
  86. 2h 32mrun_program name="bones" seconds=600
    result
    Ran bones for 10m of game time; it is still running.
    Inventory change: bone +130050, cactus -1130, fertilizer +480, power -607.79, water +240.
    Game time: 2h 42m 15s elapsed, 3h 17m 45s of budget remaining.
    Output:
    (none)
  87. 2h 42mbuy_upgrade upgrades=["dinosaurs","dinosaurs"] · evidence
    result
    Bought dinosaurs, now level 2. Paid cactus 12000. Its tutorial is docs page docs/unlocks/dinosaurs.md.
    Could not buy dinosaurs: Not enough resources.
    Game time: 2h 42m 25s elapsed, 3h 17m 35s of budget remaining.
  88. 2h 42mthoughtSorting cactus items
  89. 2h 42msaidAll major resource chains are now open, including gold and bones. Four drones have greatly increased basic crop production; I’m using that surplus to raise yields before the final production runs.
  90. 2h 42mrun_program name="pumpkin" seconds=1200
    result
    Ran pumpkin for 20m of game time; it is still running.
    Inventory change: cactus -4, carrot -3784, fertilizer +960, power -1214.99, pumpkin +2960, water +480.
    Game time: 3h 2m 35s elapsed, 2h 57m 25s of budget remaining.
    Output:
    (none)
  91. 3h 02mbuy_upgrade upgrades=["cactus","cactus","pumpkins","expand"] · evidence
    result
    Could not buy cactus: Not enough resources.
    Could not buy cactus: Not enough resources.
    Bought pumpkins, now level 5. Paid carrot 64000. Its tutorial is docs page docs/unlocks/pumpkins.md.
    Could not buy expand: Not enough resources.
    Game time: 3h 2m 45s elapsed, 2h 57m 15s of budget remaining.
  92. 3h 02mrun_program name="cactus2" seconds=1200
    result
    Ran cactus2 for 20m of game time; it is still running.
    Inventory change: bone +11250, cactus +262144, fertilizer +960, power -1215.05, pumpkin -2560, water +480.
    Game time: 3h 22m 55s elapsed, 2h 37m 5s of budget remaining.
    Output:
    (none)
  93. 3h 22mbuy_upgrade upgrades=["mazes","mazes","dinosaurs","dinosaurs"] · evidence
    result
    Bought mazes, now level 3. Paid cactus 72000. Its tutorial is docs page docs/unlocks/mazes.md.
    Could not buy mazes: Not enough resources.
    Bought dinosaurs, now level 3. Paid cactus 72000. Its tutorial is docs page docs/unlocks/dinosaurs.md.
    Could not buy dinosaurs: Not enough resources.
    Game time: 3h 23m 5s elapsed, 2h 36m 55s of budget remaining.
  94. 3h 23mthoughtClearing the hat
  95. 3h 23mwrite_program name="pumpkin_fast" · evidence
    result
    Saved pumpkin_fast (29 lines).
    Game time: 3h 23m 15s elapsed, 2h 36m 45s of budget remaining.
  96. 3h 23mrun_program name="pumpkin_fast" seconds=600
    result
    Ran pumpkin_fast for 10m of game time; it is still running.
    Inventory change: carrot -17792, fertilizer +480, power -2347.76, pumpkin +73728, water +240.
    Game time: 3h 33m 25s elapsed, 2h 26m 35s of budget remaining.
    Output:
    … 
    --------------------------------------------------------------------
    Warning: Didn't have the required items to plant Entities.Pumpkin.
    In: prep
    plant(Entities.Pumpkin)
       …
  97. 3h 33mbuy_upgrade upgrades=["cactus","cactus"] · evidence
    result
    Bought cactus, now level 2. Paid pumpkin 20000. Its tutorial is docs page docs/unlocks/cactus.md.
    Could not buy cactus: Not enough resources.
    Game time: 3h 33m 35s elapsed, 2h 26m 25s of budget remaining.
  98. 3h 33mresearch
    result
    auto_unlock (Auto Unlock) level 1/1; maxed; tutorial docs/unlocks/auto_unlock.md
      ## Auto Unlock Automatically unlock things. unlock(Unlocks.Megafarm)
    cactus (Cactus) level 2/6; cost pumpkin 120000; available, not affordable; tutorial docs/unlocks/cactus.md
      ## Cactus Increases the yield and cost of cactus. 200% => 400%
    carrots (Carrots) level 5/10; cost wood 156000; can buy now; tutorial docs/u…
  99. 3h 33mthoughtPreparing million basics
  100. 3h 33mbuy_upgrade upgrades=["carrots"] · evidence
    result
    Bought carrots, now level 6. Paid wood 156000. Its tutorial is docs page docs/unlocks/carrots.md.
    Game time: 3h 33m 55s elapsed, 2h 26m 5s of budget remaining.
  101. 3h 33mrun_program name="multi" seconds=1200
    result
    Ran multi for 20m of game time; it is still running.
    Inventory change: carrot +434810, fertilizer -2967, hay +462432, power +7537.23, water +480, weird_substance +554080, wood +1081376.
    Game time: 3h 54m 5s elapsed, 2h 5m 55s of budget remaining.
    Output:
    Warning: Didn't have the required items to plant Entities.Sunflower.
    In: worker
    plant(Entities.Sunflower)
         ^^                  
    -------------…
  102. 3h 54mbuy_upgrade upgrades=["trees","grass","carrots"] · evidence
    result
    Bought trees, now level 7. Paid hay 307000. Its tutorial is docs page docs/unlocks/trees.md.
    Bought grass, now level 7. Paid wood 312000.
    Bought carrots, now level 7. Paid wood 781000. Its tutorial is docs page docs/unlocks/carrots.md.
    Game time: 3h 54m 15s elapsed, 2h 5m 45s of budget remaining.
  103. 3h 54mwait seconds=1200
    result
    Waited 20m (time up). Program: multi running.
    Inventory change: carrot +870663, fertilizer -1, hay +1013696, power +7881.03, water +480, weird_substance +296000, wood +2430272.
    Game time: 4h 14m 25s elapsed, 1h 45m 35s of budget remaining.
  104. 4h 14mbuy_upgrade upgrades=["trees","grass","carrots"] · evidence
    result
    Bought trees, now level 8. Paid hay 1230000. Its tutorial is docs page docs/unlocks/trees.md.
    Bought grass, now level 8. Paid wood 1560000.
    Could not buy carrots: Not enough resources.
    Game time: 4h 14m 35s elapsed, 1h 45m 25s of budget remaining.
  105. 4h 14mthoughtAllocating resource shares
  106. 4h 14mbuy_upgrade upgrades=["pumpkins"] · evidence
    result
    Bought pumpkins, now level 6. Paid carrot 256000. Its tutorial is docs page docs/unlocks/pumpkins.md.
    Game time: 4h 14m 45s elapsed, 1h 45m 15s of budget remaining.
  107. 4h 14mrun_program name="pumpkin_fast" seconds=1200
    result
    Ran pumpkin_fast for 20m of game time; it is still running.
    Inventory change: carrot -571008, fertilizer +960, power -4700.02, pumpkin +2703360, water +480.
    Game time: 4h 34m 55s elapsed, 1h 25m 5s of budget remaining.
    Output:
    (none)
  108. 4h 34mbuy_upgrade upgrades=["cactus","cactus"] · evidence
    result
    Bought cactus, now level 3. Paid pumpkin 120000. Its tutorial is docs page docs/unlocks/cactus.md.
    Bought cactus, now level 4. Paid pumpkin 720000. Its tutorial is docs page docs/unlocks/cactus.md.
    Game time: 4h 35m 5s elapsed, 1h 24m 55s of budget remaining.
  109. 4h 35mrun_program name="cactus2" seconds=900
    result
    Ran cactus2 for 15m of game time; it is still running.
    Inventory change: cactus +1572864, fertilizer +720, power -911.56, pumpkin -16384, water +360.
    Game time: 4h 50m 15s elapsed, 1h 9m 45s of budget remaining.
    Output:
    (none)
  110. 4h 50mbuy_upgrade upgrades=["dinosaurs","mazes","dinosaurs","mazes"] · evidence
    result
    Bought dinosaurs, now level 4. Paid cactus 432000. Its tutorial is docs page docs/unlocks/dinosaurs.md.
    Bought mazes, now level 4. Paid cactus 432000. Its tutorial is docs page docs/unlocks/mazes.md.
    Could not buy dinosaurs: Not enough resources.
    Could not buy mazes: Not enough resources.
    Game time: 4h 50m 25s elapsed, 1h 9m 35s of budget remaining.
  111. 4h 50mthoughtKeeping cactus size 16
  112. 4h 50msaidThe farm has produced millions of pumpkins and cactus, with strong hay, wood, and carrot output. I’m spending the remaining time on upgraded bone and gold production, then finishing with the four-drone crop economy.
  113. 4h 50mrun_program name="bones" seconds=900
    result
    Ran bones for 15m of game time; it is still running.
    Inventory change: bone +1560600, cactus -13968, fertilizer +720, power -911.26, water +360.
    Game time: 5h 5m 35s elapsed, 54m 25s of budget remaining.
    Output:
    (none)
  114. 5h 05mwrite_program name="gold" · evidence
    result
    Saved gold (16 lines).
    Game time: 5h 5m 45s elapsed, 54m 15s of budget remaining.
  115. 5h 05mrun_program name="gold" seconds=900
    result
    Ran gold for 15m of game time; it is still running.
    Inventory change: bone +247808, fertilizer +720, gold +192512, power -911.25, water +360, weird_substance -12160.
    Game time: 5h 20m 55s elapsed, 39m 5s of budget remaining.
    Output:
    (none)
  116. 5h 20mbuy_upgrade upgrades=["megafarm","megafarm"] · evidence
    result
    Bought megafarm, now level 3. Paid gold 32000. Its tutorial is docs page docs/unlocks/megafarm.md.
    Bought megafarm, now level 4. Paid gold 128000. Its tutorial is docs page docs/unlocks/megafarm.md.
    Game time: 5h 21m 5s elapsed, 38m 55s of budget remaining.
  117. 5h 21mthoughtWriting per-column allocation
  118. 5h 21mwrite_program name="final_economy" · evidence
    result
    Saved final_economy (33 lines).
    Game time: 5h 21m 15s elapsed, 38m 45s of budget remaining.
  119. 5h 21mrun_program name="final_economy" seconds=600
    result
    Ran final_economy for 10m of game time; it is still running.
    Inventory change: carrot +2611896, fertilizer -3193, hay +6195904, power +3550.77, water -4151, weird_substance +2486720, wood +11103360.
    Game time: 5h 31m 25s elapsed, 28m 35s of budget remaining.
    Output:
    Warning: Tried to use Items.Fertilizer but didn't have enough of it.
    In: worker
    use_item(Items.Fertilizer)
            ^^                …
  120. 5h 31mbuy_upgrade upgrades=["carrots","grass","trees"] · evidence
    result
    Bought carrots, now level 8. Paid wood 3910000. Its tutorial is docs page docs/unlocks/carrots.md.
    Bought grass, now level 9. Paid wood 7810000.
    Bought trees, now level 9. Paid hay 4920000. Its tutorial is docs page docs/unlocks/trees.md.
    Game time: 5h 31m 35s elapsed, 28m 25s of budget remaining.
  121. 5h 31mwait seconds=900
    result
    Waited 15m (time up). Program: final_economy running.
    Inventory change: carrot +5888423, hay +23872384, power +281.09, water -2325, weird_substance +936320, wood +24369664.
    Game time: 5h 46m 45s elapsed, 13m 15s of budget remaining.
  122. 5h 46mbuy_upgrade upgrades=["carrots","grass","trees"] · evidence
    result
    Bought carrots, now level 9. Paid wood 19500000. Its tutorial is docs page docs/unlocks/carrots.md.
    Could not buy grass: Not enough resources.
    Bought trees, now level 10. Paid hay 19700000. Its tutorial is docs page docs/unlocks/trees.md.
    Game time: 5h 46m 55s elapsed, 13m 5s of budget remaining.
  123. 5h 46mthoughtCalculating remaining wait
  124. 5h 46msaidSixteen drones are now farming in parallel, and tree yield is fully upgraded. I’ll use the last 13 minutes for uninterrupted production.
  125. 5h 46mwait seconds=775
    result
    Waited 12m 55s (time up). Program: final_economy running.
    Inventory change: carrot +5551596, fertilizer +1, hay +24184320, power -5551.83, water +1, weird_substance +1642240, wood +21647360.
    Game time: 6h elapsed, 0s of budget remaining. The game-time budget is used up. The run is over; stop now.
  126. 6h 00mobserve
    result
    The game-time budget is used up. The run is over; stop now.
  127. 6h 00msaidUsed the full 6-hour budget. Built a 16×16 farm with 16 drones and produced all major resources: hay, wood, carrots, pumpkins, cactus, bones, gold, power, and weird substance. Highlights include over 2.7 million pumpkins, 1.8 million bones, and 200,000 gold. The final 13 minutes alone produced 24.2 million hay, 21.6 million wood, and 5.6 million carrots.

Thinking is shown as the agent reported it over ACP; some agents report a summary, not the full reasoning. Tool results are cut at 400 characters; program code is in evidence.json.

spentreported alongside the score, never folded into it

What it spent

API-equivalent cost (estimate)usage.jsonl (one point per prompt turn)

API-equivalent estimate at list prices; not an actual charge

Tokens

Input (uncached)52,085
Cache reads915,840
Cache writes0
Output6,189
Thinking (subset of output where reported)399
Total974,114
ModelTokensEstimate
gpt-6-astra974,114$1.75

Estimate: API-equivalent estimate at list prices; not an actual charge. Price table prices-2026-10-16b.

  • gpt-6-astra: 974114 tokens without per-request detail priced at the base rate; prompts above 272000 tokens would cost more
conditionsprovenance

Limitations

  • Cost estimate assumption: gpt-6-astra: 974114 tokens without per-request detail priced at the base rate; prompts above 272000 tokens would cost more.
Run ideconomy-v1-codex-gpt-6-astra-s1-a1-20261016T133635Z
Taskeconomy-v1 · acb5fb455a43
Budget6h 00m game time · 10s per action · caps: 2,000 tool calls, 20 continuations, 4h 00m real time
AgentCodex 2.2.2 (@agentclientprotocol/codex-acp)
Applied config{"mode":"read-only","model":"gpt-6-astra","reasoning_effort":"medium","fast-mode":"off"}
Models reportedgpt-6-astra
Tools availablenot recorded
Harness55e7bd366f82
Bridge / game3ee9b950dce5 / 953fea25964f
Adaptersclaude-agent-acp 0.91.0, codex-acp 2.2.2, acp-sdk 1.8.0, mcp-sdk 1.32.1
Rubrics
economy-v1 (headline) · Σ over resources of log10(1 + produced) · 51746c5bec27
economy-weighted-v1 · scores 8.01 · log10(1 + Σ w_r × produced_r), weights from late-game sink prices · 228b39065cbd
Started / ended2026-10-16T13:36:35.702Z → 2026-10-16T13:42:27.686Z
Evidence57 items in evidence.json