GPT-6 Astra, seed 3

Codex · medium reasoning effort

ValidCounts toward the meanGame-time budget used

  • Hay 101m produced, 8.00 points
  • Wood 253m produced, 8.40 points
  • Carrot 51.5m produced, 7.71 points
  • Pumpkin 3.7m produced, 6.57 points
  • Cactus 8.03m produced, 6.90 points
  • Power 10.8k produced, 4.03 points
  • Bone 518k produced, 5.71 points
  • Weird substance 115m produced, 8.06 points
  • Gold 190k produced, 5.28 points
  • Water 140k produced, 5.15 points
  • Fertilizer 12.1k produced, 4.08 points

Produced by the end of the run. Pips: points each resource adds to the score, one per tenfold.

Score · economy-v1
69.91orders of magnitude · model mean 66.65
On seed 3
#4of 8 models
Cost
$1.88API-equivalent estimate
Real time
5m 12swall clock, not scored
timelineeconomy-v1 · sampled every 10 game-seconds

Score and what the agent did, over game time

Ticks under the axis: upgrade purchases.

Data table
Game timeScore
0s0.00
1h 00m22.8
2h 00m42.3
3h 00m48.1
4h 00m60.9
5h 00m65.4
6h 00m69.9
runningrunning: 35 entries, first at 50s
errorserrors: 2 entries, first at 17m 35s

Said: the agent's own progress messages. Thought: its thinking as the agent reported it (a summary, for Codex). Read: docs and research. Wrote: program saves. Running: which program the farm ran. Text sits at the game time it was written; the game is paused while the agent thinks. Dots open the step in the log below.

how-it-playedcompared with GPT-6 Astra's 3 valid seeds and the 8 models on seed 3

How it played

MeasureThis runModel meanSeed 3 meanWhat it counts
Resources opened11 of 1111 of 119.9 of 11scored resources produced at least once
Study191941docs and research reads
Action overhead5%5%9%game time spent looking, reading and typing (10 s per call)
Tool calls116110198every action the agent took
Program writes191929accepted saves of a program
Program stints312735times a program was started and left running
Median stint10m 20s13m 42s8m 48show long a program usually ran before the next change
Cost per point$0.027$0.027$0.069API-equivalent estimate ÷ score

Farm idle 1% of samples; longest stint 30m 40s; 1 rejected write.

production11 of 11 resources produced

Production and holdings

Each resource on its own scale. Ticks: purchases of the upgrade that feeds it. On the log scale each tenfold rise is one point.

  • Produced (cumulative, what the score counts)
  • Held (after spending)
Vertical scale
Wood252.9M produced · 8.40 pts
Wood252.9M produced · 8.40 pts
Weird substance115.3M produced · 8.06 pts
Weird substance115.3M produced · 8.06 pts
Hay100.7M produced · 8.00 pts
Hay100.7M produced · 8.00 pts
Carrot51.5M produced · 7.71 pts
Carrot51.5M produced · 7.71 pts
Cactus8M produced · 6.90 pts
Cactus8M produced · 6.90 pts
Pumpkin3.7M produced · 6.57 pts
Pumpkin3.7M produced · 6.57 pts
Bone518.2K produced · 5.71 pts
Bone518.2K produced · 5.71 pts
Gold189.7K produced · 5.28 pts
Gold189.7K produced · 5.28 pts
Water139.8K produced · 5.15 pts
Water139.8K produced · 5.15 pts
Fertilizer12.1K produced · 4.08 pts
Fertilizer12.1K produced · 4.08 pts
Power10.8K produced · 4.03 pts
Power10.8K produced · 4.03 pts
upgrades104 levels across 29 upgrades

Upgrade timeline

loopsloops: 1 entry, first at 1m 05s
speedspeed: 5 entries, first at 4m 05s
expandexpand: 8 entries, first at 4m 05s
plantplant: 1 entry, first at 4m 05s
carrotscarrots: 9 entries, first at 11m 55s
operatorsoperators: 1 entry, first at 14m 05s
wateringwatering: 9 entries, first at 14m 05s
variablesvariables: 1 entry, first at 15m 35s
functionsfunctions: 2 entries, first at 17m 45s
sensessenses: 1 entry, first at 20m 55s
treestrees: 10 entries, first at 26m 15s
grassgrass: 9 entries, first at 26m 15s
pumpkinspumpkins: 8 entries, first at 36m 55s
sunflowerssunflowers: 1 entry, first at 47m 45s
fertilizerfertilizer: 4 entries, first at 47m 45s
listslists: 1 entry, first at 47m 45s
mazesmazes: 5 entries, first at 1h 08m
cactuscactus: 4 entries, first at 1h 19m
dictionariesdictionaries: 1 entry, first at 1h 19m
utilitiesutilities: 1 entry, first at 1h 19m
dinosaursdinosaurs: 5 entries, first at 1h 30m
hatshats: 5 entries, first at 1h 30m
costscosts: 1 entry, first at 1h 30m
megafarmmegafarm: 3 entries, first at 1h 39m
debugdebug: 1 entry, first at 1h 39m
debug_2debug_2: 1 entry, first at 1h 39m
auto_unlockauto_unlock: 1 entry, first at 1h 55m
polyculturepolyculture: 4 entries, first at 1h 55m
timingtiming: 1 entry, first at 1h 55m
Every purchase, with what the agent was told
Game timeCallUnlockedResult the agent saw
55s{"upgrades":["loops"]}loops 1Bought loops, now level 1. Paid hay 5. Its tutorial is docs page docs/scripting/while.md.
3m 55s{"upgrades":["speed","expand","plant","grass"]}speed 1, expand 1, plant 1Bought speed, now level 1. Paid hay 20. Its tutorial is docs page docs/unlocks/speed.md.
6m 15s{"upgrades":["expand","carrots","operators","grass","speed"]}—Could not buy expand: Not enough resources.
9m 05s{"upgrades":["expand","carrots","operators","speed","senses"]}—Could not buy expand: Not enough resources.
11m 45s{"upgrades":["expand","carrots","operators","speed","senses","watering"]}expand 2, carrots 1Bought expand, now level 2. Paid wood 20. Its tutorial is docs page docs/unlocks/expand_1.md.
13m 55s{"upgrades":["operators","speed","watering"]}operators 1, speed 2, watering 1Bought operators, now level 1. Paid hay 150, wood 10. Its tutorial is docs page docs/scripting/operators.md.
15m 25s{"upgrades":["variables","senses"]}variables 1Bought variables, now level 1. Paid carrot 35. Its tutorial is docs page docs/scripting/variables.md.
17m 05s{"upgrades":["senses"]}—Could not buy senses: Not enough resources.
17m 35s{"upgrades":["trees","functions","grass","expand","speed","fertilizer"]}functions 1, functions 1Could not buy trees: Not enough resources.
19m 05s{"upgrades":["senses"]}—Could not buy senses: Not enough resources.
19m 25s{"upgrades":["trees","grass","expand","speed","fertilizer"]}—Could not buy trees: Not enough resources.
20m 45s{"upgrades":["senses"]}senses 1Bought senses, now level 1. Paid hay 100. Its tutorial is docs page docs/unlocks/senses.md.
26m 05s{"upgrades":["trees","grass","expand","speed","fertilizer"]}trees 1, grass 2, expand 3, speed 3Bought trees, now level 1. Paid wood 50, carrot 70. Its tutorial is docs page docs/unlocks/trees.md.
36m 45s{"upgrades":["expand","trees","trees","carrots","grass","pumpkins","fertilizer","speed","sunflowers","lists"]}expand 4, trees 2, trees 3, carrots 2, grass 3, pumpkins 1Bought expand, now level 4. Paid wood 100, carrot 50. Its tutorial is docs page docs/unlocks/expand_1.md.
47m 35s{"upgrades":["speed","sunflowers","fertilizer","lists","carrots","carrots","grass","trees","expand"]}speed 4, sunflowers 1, fertilizer 1, lists 1, carrots 3, carrots 4, grass 4Bought speed, now level 4. Paid carrot 500. Its tutorial is docs page docs/unlocks/speed.md.
1h 08m{"upgrades":["expand","speed","trees","grass","pumpkins","watering","fertilizer","mazes"]}speed 5, trees 4, grass 5, pumpkins 2, watering 2, fertilizer 2, mazes 1Could not buy expand: Not enough resources.
1h 19m{"upgrades":["expand","cactus","dictionaries","utilities","pumpkins","fertilizer","watering"]}expand 5, cactus 1, dictionaries 1, utilities 1, pumpkins 3, fertilizer 3, watering 3Bought expand, now level 5. Paid pumpkin 1000. Its tutorial is docs page docs/unlocks/expand_1.md.
1h 30m{"upgrades":["dinosaurs","mazes","cactus","expand","costs","auto_unlock"]}dinosaurs 1, hats 1, mazes 2, costs 1Bought dinosaurs, now level 1. Paid cactus 2000. Its tutorial is docs page docs/unlocks/dinosaurs.md.
1h 39m{"upgrades":["megafarm","debug","debug_2"]}megafarm 1, debug 1, debug_2 1Bought megafarm, now level 1. Paid gold 2000. Its tutorial is docs page docs/unlocks/megafarm.md.
1h 55m{"upgrades":["expand","expand","cactus","auto_unlock","polyculture","megafarm","timing"]}expand 6, cactus 2, auto_unlock 1, polyculture 1, megafarm 2, timing 1Bought expand, now level 6. Paid pumpkin 8000. Its tutorial is docs page docs/unlocks/expand_1.md.
2h 25m{"upgrades":["trees","trees","grass","carrots","fertilizer","watering","watering","pumpkins","dinosaurs"]}trees 5, trees 6, grass 6, carrots 5, fertilizer 4, watering 4, watering 5, pumpkins 4, dinosaurs 2, hats 1Bought trees, now level 5. Paid hay 19200. Its tutorial is docs page docs/unlocks/trees.md.
2h 46m{"upgrades":["expand","cactus","pumpkins","trees","grass","carrots","watering"]}expand 7, cactus 3, pumpkins 5, trees 7, grass 7, carrots 6, watering 6Bought expand, now level 7. Paid pumpkin 64000. Its tutorial is docs page docs/unlocks/expand_1.md.
3h 06m{"upgrades":["mazes","mazes","dinosaurs","dinosaurs"]}mazes 3, mazes 4Bought mazes, now level 3. Paid cactus 72000. Its tutorial is docs page docs/unlocks/mazes.md.
3h 37m{"upgrades":["megafarm","megafarm","polyculture","polyculture"]}megafarm 3, polyculture 2, polyculture 3Bought megafarm, now level 3. Paid gold 32000. Its tutorial is docs page docs/unlocks/megafarm.md.
4h 08m{"upgrades":["trees","trees","grass","grass","carrots","carrots","carrots","pumpkins","pumpkins","watering","watering"]}trees 8, trees 9, grass 8, grass 9, carrots 7, carrots 8, pumpkins 6, pumpkins 7, watering 7, watering 8Bought trees, now level 8. Paid hay 1230000. Its tutorial is docs page docs/unlocks/trees.md.
4h 28m{"upgrades":["expand","cactus","cactus","pumpkins"]}expand 8, cactus 4Bought expand, now level 8. Paid pumpkin 512000. Its tutorial is docs page docs/unlocks/expand_1.md.
4h 39m{"upgrades":["dinosaurs","dinosaurs","dinosaurs","mazes"]}dinosaurs 3, hats 1, dinosaurs 4, hats 1, dinosaurs 5, hats 1Bought dinosaurs, now level 3. Paid cactus 72000. Its tutorial is docs page docs/unlocks/dinosaurs.md.
4h 54m{"upgrades":["polyculture","polyculture"]}polyculture 4Bought polyculture, now level 4. Paid bone 250000. Its tutorial is docs page docs/unlocks/polyculture.md.
5h 15m{"upgrades":["trees","grass","carrots","carrots","pumpkins","watering"]}trees 10, grass 10, carrots 9, pumpkins 8, watering 9Bought trees, now level 10. Paid hay 19700000. Its tutorial is docs page docs/unlocks/trees.md.
5h 35m{"upgrades":["mazes"]}mazes 5Bought mazes, now level 5. Paid cactus 2590000. Its tutorial is docs page docs/unlocks/mazes.md.

Programs 20 writes, code as the agent wrote it

start.py1 write · 1 ran · first at 30s
  1. r130sRanFinal10 lines · ran 5s
    harvest()
    harvest()
    harvest()
    harvest()
    harvest()
    harvest()
    harvest()
    harvest()
    harvest()
    harvest()
    Write result the agent saw
    Saved start (10 lines).
    Game time: 40s elapsed, 5h 59m 20s of budget remaining.
    run_program at 40s for 30s (agent saw)
    Ran start for 5s of game time; it finished.
    Inventory change: hay +10.
    Game time: 55s elapsed, 5h 59m 5s of budget remaining.
    Output:
    (none)
hay.py1 write · 1 ran · first at 1m 05s
  1. r11m 05sRanFinal2 lines · ran 5m 00s
    while True:
    	harvest()
    Write result the agent saw
    Saved hay (2 lines).
    Game time: 1m 15s elapsed, 5h 58m 45s of budget remaining.
    run_program at 1m 15s for 150s (agent saw)
    Ran hay for 2m 30s of game time; it is still running.
    Inventory change: hay +300.
    Game time: 3m 55s elapsed, 5h 56m 5s of budget remaining.
    Output:
    (none)
    run_program at 15m 35s for 80s (agent saw)
    Ran hay for 1m 20s of game time; it is still running.
    Inventory change: water +8.
    Game time: 17m 5s elapsed, 5h 42m 55s of budget remaining.
    Output:
    (none)
wood.py2 writes · 1 ran · first at 4m 15s
  1. r14m 15sRanFinal4 lines · ran 5m 10s
    while True:
    	harvest()
    	plant(Entities.Bush)
    	move(North)
    Write result the agent saw
    Saved wood (4 lines).
    Game time: 4m 25s elapsed, 5h 55m 35s of budget remaining.
    run_program at 4m 25s for 100s (agent saw)
    Ran wood for 1m 40s of game time; it is still running.
    Inventory change: hay +10.
    Game time: 6m 15s elapsed, 5h 53m 45s of budget remaining.
    Output:
    (none)
    run_program at 6m 55s for 120s (agent saw)
    Ran wood for 2m of game time; it is still running.
    Inventory change: no change.
    Game time: 9m 5s elapsed, 5h 50m 55s of budget remaining.
    Output:
    (none)
  2. —6m 45sRejected
    while True:
    	if can_harvest():
    		harvest()
    		plant(Entities.Bush)
    	move(North)
    Write result the agent saw
    Stop the program before editing it.
wood2.py1 write · 1 ran · first at 9m 25s
  1. r19m 25sRanFinal5 lines · ran 4m 40s
    while True:
    	if can_harvest():
    		harvest()
    		plant(Entities.Bush)
    	move(North)
    Write result the agent saw
    Saved wood2 (5 lines).
    Game time: 9m 35s elapsed, 5h 50m 25s of budget remaining.
    run_program at 9m 35s for 120s (agent saw)
    Ran wood2 for 2m of game time; it is still running.
    Inventory change: wood +73.
    Game time: 11m 45s elapsed, 5h 48m 15s of budget remaining.
    Output:
    (none)
carrot.py1 write · 1 ran · first at 14m 05s
  1. r114m 05sRanFinal7 lines · ran 1m 20s
    clear()
    while True:
    	if can_harvest():
    		harvest()
    		till()
    		plant(Entities.Carrot)
    	move(North)
    Write result the agent saw
    Saved carrot (7 lines).
    Game time: 14m 15s elapsed, 5h 45m 45s of budget remaining.
    run_program at 14m 15s for 60s (agent saw)
    Ran carrot for 1m of game time; it is still running.
    Inventory change: carrot +56, hay +5, water +6, wood -22.
    Game time: 15m 25s elapsed, 5h 44m 35s of budget remaining.
    Output:
    Warning: Cannot plant Entities.Carrot on Grounds.Grassland.
    In: 
    plant(Entities.Carrot)
         ^^               
    --------------------------------------------------------------------
mixed.py1 write · 1 ran · first at 17m 15s
  1. r117m 15sRanFinal16 lines · ran 5m 40s · 2 runtime errors
    while True:
    	for x in range(get_world_size()):
    		for y in range(get_world_size()):
    			if can_harvest():
    				harvest()
    			if get_pos_x() == 0:
    				if get_ground_type() == Grounds.Soil:
    					till()
    			elif get_pos_x() == 1:
    				plant(Entities.Bush)
    			else:
    				if get_ground_type() == Grounds.Grassland:
    					till()
    				plant(Entities.Carrot)
    			move(North)
    		move(East)
    Write result the agent saw
    Saved mixed (16 lines).
    Game time: 17m 25s elapsed, 5h 42m 35s of budget remaining.
    run_program at 17m 25s for 200s (agent saw)
    Ran mixed for 0s of game time; it stopped with an error: Unlocks.Senses must be unlocked before this can be used.
    Inventory change: no change.
    Game time: 17m 35s elapsed, 5h 42m 25s of budget remaining.
    Output:
    Error: Unlocks.Senses must be unlocked before this can be used.
    In: 
    if get_pos_x() == 0:
                ^^      
    --------------------------------------------------------------------
    run_program at 19m 15s for 300s (agent saw)
    Ran mixed for 0s of game time; it stopped with an error: Unlocks.Senses must be unlocked before this can be used.
    Inventory change: no change.
    Game time: 19m 25s elapsed, 5h 40m 35s of budget remaining.
    Output:
    Error: Unlocks.Senses must be unlocked before this can be used.
    In: 
    if get_pos_x() == 0:
                ^^      
    --------------------------------------------------------------------
    run_program at 20m 55s for 300s (agent saw)
    Ran mixed for 5m of game time; it is still running.
    Inventory change: carrot +199, hay +243, water +30, wood +240.
    Game time: 26m 5s elapsed, 5h 33m 55s of budget remaining.
    Output:
    (none)
    Runtime error at 17m 35s (telemetry; not shown to the agent)
    Unlocks.Senses must be unlocked before this can be used.
    Runtime error at 19m 25s (telemetry; not shown to the agent)
    Unlocks.Senses must be unlocked before this can be used.
reset_hay.py1 write · 1 ran · first at 17m 45s
  1. r117m 45sRanFinal3 lines · ran 1m 20s
    clear()
    while True:
    	harvest()
    Write result the agent saw
    Saved reset_hay (3 lines).
    Game time: 17m 55s elapsed, 5h 42m 5s of budget remaining.
    run_program at 17m 55s for 60s (agent saw)
    Ran reset_hay for 1m of game time; it is still running.
    Inventory change: water +6.
    Game time: 19m 5s elapsed, 5h 40m 55s of budget remaining.
    Output:
    (none)
safehay.py1 write · 1 ran · first at 19m 45s
  1. r119m 45sRanFinal4 lines · ran 1m 00s
    while True:
    	if can_harvest():
    		harvest()
    	move(North)
    Write result the agent saw
    Saved safehay (4 lines).
    Game time: 19m 55s elapsed, 5h 40m 5s of budget remaining.
    run_program at 19m 55s for 40s (agent saw)
    Ran safehay for 40s of game time; it is still running.
    Inventory change: hay +90, water +4.
    Game time: 20m 45s elapsed, 5h 39m 15s of budget remaining.
    Output:
    (none)
economy.py1 write · 1 ran · first at 26m 25s
  1. r126m 25sRanFinal20 lines · ran 21m 50s
    while True:
    	for x in range(get_world_size()):
    		for y in range(get_world_size()):
    			if can_harvest():
    				harvest()
    			if get_pos_x() % 3 == 0:
    				if get_ground_type() == Grounds.Soil:
    					till()
    				plant(Entities.Grass)
    			elif get_pos_x() % 3 == 1:
    				if (get_pos_x() + get_pos_y()) % 2 == 0:
    					plant(Entities.Tree)
    				else:
    					plant(Entities.Bush)
    			else:
    				if get_ground_type() == Grounds.Grassland:
    					till()
    				plant(Entities.Carrot)
    			move(North)
    		move(East)
    Write result the agent saw
    Saved economy (20 lines).
    Game time: 26m 35s elapsed, 5h 33m 25s of budget remaining.
    run_program at 26m 35s for 600s (agent saw)
    Ran economy for 10m of game time; it is still running.
    Inventory change: carrot +590, hay +1731, water +60, wood +1382.
    Game time: 36m 45s elapsed, 5h 23m 15s of budget remaining.
    Output:
    (none)
growth.py1 write · 1 ran · first at 48m 15s
  1. r148m 15sRanFinal25 lines · ran 20m 50s
    while True:
    	for x in range(get_world_size()):
    		for y in range(get_world_size()):
    			if can_harvest():
    				harvest()
    			if x % 3 == 0:
    				if get_ground_type() == Grounds.Soil:
    					till()
    				plant(Entities.Grass)
    			elif x % 3 == 1:
    				if (x+y) % 2 == 0:
    					plant(Entities.Tree)
    					if num_items(Items.Fertilizer) > 0:
    						use_item(Items.Fertilizer)
    				else:
    					plant(Entities.Bush)
    			else:
    				if get_ground_type() == Grounds.Grassland:
    					till()
    				if y == 0:
    					plant(Entities.Sunflower)
    				else:
    					plant(Entities.Carrot)
    			move(North)
    		move(East)
    Write result the agent saw
    Saved growth (25 lines).
    Game time: 48m 25s elapsed, 5h 11m 35s of budget remaining.
    run_program at 48m 25s for 1200s (agent saw)
    Ran growth for 20m of game time; it is still running.
    Inventory change: carrot +20789, fertilizer -4, hay +13304, water +120, weird_substance +2790, wood +28498.
    Game time: 1h 8m 35s elapsed, 4h 51m 25s of budget remaining.
    Output:
    (none)
pumpkin.py1 write · 1 ran · first at 1h 09m
  1. r11h 09mRanFinal16 lines · ran 26m 30s
    clear()
    while True:
    	ready = True
    	for x in range(get_world_size()):
    		for y in range(get_world_size()):
    			if get_ground_type() == Grounds.Grassland:
    				till()
    			if get_entity_type() != Entities.Pumpkin:
    				plant(Entities.Pumpkin)
    				ready = False
    			elif not can_harvest():
    				ready = False
    			move(North)
    		move(East)
    	if ready:
    		harvest()
    Write result the agent saw
    Saved pumpkin (16 lines).
    Game time: 1h 9m 15s elapsed, 4h 50m 45s of budget remaining.
    run_program at 1h 09m for 600s (agent saw)
    Ran pumpkin for 10m of game time; it is still running.
    Inventory change: carrot -3244, fertilizer +120, pumpkin +15120, water +120.
    Game time: 1h 19m 25s elapsed, 4h 40m 35s of budget remaining.
    Output:
    (none)
    run_program at 1h 39m for 900s (agent saw)
    Ran pumpkin for 15m of game time; it is still running.
    Inventory change: carrot -10412, fertilizer +360, pumpkin +47616, water +360.
    Game time: 1h 55m 5s elapsed, 4h 4m 55s of budget remaining.
    Output:
    (none)
cacti.py1 write · 1 ran · first at 1h 19m
  1. r11h 19mRanFinal20 lines · ran 31m 20s
    clear()
    n = get_world_size()
    while True:
    	for x in range(n):
    		for y in range(n):
    			if get_ground_type() == Grounds.Grassland:
    				till()
    			plant(Entities.Cactus)
    			move(North)
    		move(East)
    	for i in range(n):
    		for x in range(n):
    			for y in range(n):
    				if get_pos_y() < n-1 and measure() > measure(North):
    					swap(North)
    				if get_pos_x() < n-1 and measure() > measure(East):
    					swap(East)
    				move(North)
    			move(East)
    	harvest()
    Write result the agent saw
    Saved cacti (20 lines).
    Game time: 1h 20m 5s elapsed, 4h 39m 55s of budget remaining.
    run_program at 1h 20m for 600s (agent saw)
    Ran cacti for 10m of game time; it is still running.
    Inventory change: cactus +32021, fertilizer +240, pumpkin -1146, water +240.
    Game time: 1h 30m 15s elapsed, 4h 29m 45s of budget remaining.
    Output:
    (none)
    run_program at 2h 46m for 1200s (agent saw)
    Ran cacti for 20m of game time; it is still running.
    Inventory change: cactus +496016, fertilizer +960, pumpkin -6032, water +3840.
    Game time: 3h 6m 45s elapsed, 2h 53m 15s of budget remaining.
    Output:
    (none)
gold.py1 write · 1 ran · first at 1h 30m
  1. r11h 30mRanFinal15 lines · ran 29m 30s
    clear()
    dirs = [North, East, South, West]
    while True:
    	plant(Entities.Bush)
    	use_item(Items.Weird_Substance, get_world_size() * 2**(num_unlocked(Unlocks.Mazes)-1))
    	d = 0
    	while get_entity_type() != Entities.Treasure:
    		if can_move(dirs[(d+1)%4]):
    			d = (d+1)%4
    			move(dirs[d])
    		elif can_move(dirs[d]):
    			move(dirs[d])
    		else:
    			d = (d+3)%4
    	harvest()
    Write result the agent saw
    Saved gold (15 lines).
    Game time: 1h 30m 55s elapsed, 4h 29m 5s of budget remaining.
    run_program at 1h 30m for 500s (agent saw)
    Ran gold for 8m 20s of game time; it is still running.
    Inventory change: fertilizer +200, gold +14208, water +200, weird_substance -1792.
    Game time: 1h 39m 25s elapsed, 4h 20m 35s of budget remaining.
    Output:
    (none)
    run_program at 3h 22m for 900s (agent saw)
    Ran gold for 15m of game time; it is still running.
    Inventory change: fertilizer +720, gold +112640, water +2880, weird_substance -7168.
    Game time: 3h 37m 55s elapsed, 2h 22m 5s of budget remaining.
    Output:
    (none)
    run_program at 5h 35m for 300s (agent saw)
    Ran gold for 5m of game time; it is still running.
    Inventory change: fertilizer +240, gold +61952, water +7680, weird_substance -3168.
    Game time: 5h 40m 55s elapsed, 19m 5s of budget remaining.
    Output:
    (none)
industry.py1 write · 1 ran · first at 1h 55m
  1. r11h 55mRanFinal38 lines · ran 1h 36m
    clear()
    def work(start):
    	n = get_world_size()
    	while get_pos_x() != start:
    		move(East)
    	while True:
    		for col in range(n // 4):
    			for y in range(n):
    				x = get_pos_x()
    				if can_harvest():
    					harvest()
    				if x % 3 == 0:
    					if get_ground_type() == Grounds.Soil:
    						till()
    					plant(Entities.Grass)
    				elif x % 3 == 1:
    					if (x + y) % 2 == 0:
    						plant(Entities.Tree)
    						if num_items(Items.Fertilizer) > 0:
    							use_item(Items.Fertilizer)
    					else:
    						plant(Entities.Bush)
    				else:
    					if get_ground_type() == Grounds.Grassland:
    						till()
    					if y < 2:
    						plant(Entities.Sunflower)
    					else:
    						plant(Entities.Carrot)
    				if get_water() < 0.5:
    					use_item(Items.Water)
    				move(North)
    			move(East)
    		while get_pos_x() != start:
    			move(East)
    for i in range(1,4):
    	spawn_drone(work, i * get_world_size() // 4)
    work(0)
    Write result the agent saw
    Saved industry (38 lines).
    Game time: 1h 55m 35s elapsed, 4h 4m 25s of budget remaining.
    run_program at 1h 55m for 1800s (agent saw)
    Ran industry for 30m of game time; it is still running.
    Inventory change: carrot +238259, fertilizer -989, hay +562224, water -1324, weird_substance +118800, wood +736192.
    Game time: 2h 25m 45s elapsed, 3h 34m 15s of budget remaining.
    Output:
    Warning: Tried to use Items.Water but didn't have enough of it.
    In: work
    use_item(Items.Water)
            ^^           
    --------------------------------------------------------------------
    Warning: Tried to use Items.Water but didn't have enough of it.
    In: work
    use_item(Items.Water)
            ^^           
    --------------------------------------------------------------------
    Warning: Tried to use Items.Water but didn't have enough of it.
    In: work
    use_item(Items.Water)
            ^^           
    --------------------------------------------------------------------
    Warning: Tried to use Items.Water but didn't have enough of it.
    In: work
    use_item(Items.Water)
            ^^           
    --------------------------------------------------------------------
    run_program at 3h 38m for 1800s (agent saw)
    Ran industry for 30m of game time; it is still running.
    Inventory change: carrot +3858195, fertilizer -3448, hay +8719776, power +3.22, water -5614, weird_substance +9547840, wood +23350368.
    Game time: 4h 8m 15s elapsed, 1h 51m 45s of budget remaining.
    Output:
    Warning: Tried to use Items.Fertilizer but didn't have enough of it.
    In: work
    use_item(Items.Fertilizer)
            ^^                
    --------------------------------------------------------------------
    Warning: Tried to use Items.Fertilizer but didn't have enough of it.
    In: work
    use_item(Items.Fertilizer)
            ^^                
    --------------------------------------------------------------------
    run_program at 4h 54m for 1200s (agent saw)
    Ran industry for 20m of game time; it is still running.
    Inventory change: carrot +19565418, fertilizer -2231, hay +34482944, power +2.16, water +2846, weird_substance +49356160, wood +85312128.
    Game time: 5h 15m 5s elapsed, 44m 55s of budget remaining.
    Output:
    (none)
    run_program at 5h 40m for 900s (agent saw)
    Ran industry for 15m of game time; it is still running.
    Inventory change: carrot +26591930, fertilizer -1232, hay +51532800, water +13523, weird_substance +55260160, wood +128580096.
    Game time: 5h 56m 5s elapsed, 3m 55s of budget remaining.
    Output:
    Warning: Tried to use Items.Fertilizer but didn't have enough of it.
    In: work
    use_item(Items.Fertilizer)
            ^^                
    --------------------------------------------------------------------
pumpkin_blocks.py1 write · 1 ran · first at 2h 26m
  1. r12h 26mRanFinal31 lines · ran 51m 10s
    clear()
    def patch(ox, oy):
    	while get_pos_x() != ox:
    		move(East)
    	while get_pos_y() != oy:
    		move(North)
    	s = get_world_size() // 2
    	while True:
    		ready = True
    		for x in range(s):
    			for y in range(s):
    				if get_ground_type() == Grounds.Grassland:
    					till()
    				if get_entity_type() != Entities.Pumpkin:
    					plant(Entities.Pumpkin)
    					ready = False
    				elif not can_harvest():
    					ready = False
    				move(North)
    			for y in range(s):
    				move(South)
    			move(East)
    		for x in range(s):
    			move(West)
    		if ready:
    			harvest()
    s = get_world_size() // 2
    spawn_drone(patch, s, 0)
    spawn_drone(patch, 0, s)
    spawn_drone(patch, s, s)
    patch(0, 0)
    Write result the agent saw
    Saved pumpkin_blocks (31 lines).
    Game time: 2h 26m 15s elapsed, 3h 33m 45s of budget remaining.
    run_program at 2h 26m for 1200s (agent saw)
    Ran pumpkin_blocks for 20m of game time; it is still running.
    Inventory change: carrot -43880, fertilizer +960, pumpkin +189760, water +1920.
    Game time: 2h 46m 25s elapsed, 3h 13m 35s of budget remaining.
    Output:
    (none)
    run_program at 4h 08m for 1200s (agent saw)
    Ran pumpkin_blocks for 20m of game time; it is still running.
    Inventory change: carrot -363008, fertilizer +960, power -3.21, pumpkin +1571328, water +15360.
    Game time: 4h 28m 35s elapsed, 1h 31m 25s of budget remaining.
    Output:
    (none)
    run_program at 5h 15m for 600s (agent saw)
    Ran pumpkin_blocks for 10m of game time; it is still running.
    Inventory change: carrot -455680, fertilizer +480, power -5.64, pumpkin +1877504, water +15360.
    Game time: 5h 25m 25s elapsed, 34m 35s of budget remaining.
    Output:
    (none)
bones.py1 write · 1 ran · first at 3h 06m
  1. r13h 06mRanFinal28 lines · ran 30m 40s
    clear()
    n = get_world_size()
    while True:
    	change_hat(Hats.Dinosaur_Hat)
    	alive = True
    	while alive:
    		if get_pos_y() == 0:
    			if get_pos_x() == 0:
    				alive = move(North)
    			else:
    				alive = move(West)
    		elif get_pos_x() % 2 == 0:
    			if get_pos_y() < n-1:
    				alive = move(North)
    			else:
    				alive = move(East)
    		else:
    			if get_pos_y() > 1:
    				alive = move(South)
    			elif get_pos_x() < n-1:
    				alive = move(East)
    			else:
    				alive = move(South)
    	change_hat(Hats.Straw_Hat)
    	while get_pos_x() != 0:
    		move(East)
    	while get_pos_y() != 0:
    		move(North)
    Write result the agent saw
    Saved bones (28 lines).
    Game time: 3h 7m 5s elapsed, 2h 52m 55s of budget remaining.
    run_program at 3h 07m for 900s (agent saw)
    Ran bones for 15m of game time; it is still running.
    Inventory change: bone +130050, cactus -1988, fertilizer +720, water +2880.
    Game time: 3h 22m 15s elapsed, 2h 37m 45s of budget remaining.
    Output:
    (none)
    run_program at 4h 39m for 900s (agent saw)
    Ran bones for 15m of game time; it is still running.
    Inventory change: cactus -3968, fertilizer +720, water +11520.
    Game time: 4h 54m 35s elapsed, 1h 5m 25s of budget remaining.
    Output:
    (none)
reset_hat.py1 write · 1 ran · first at 3h 22m
  1. r13h 22mRanFinal2 lines · ran 0s
    change_hat(Hats.Straw_Hat)
    clear()
    Write result the agent saw
    Saved reset_hat (2 lines).
    Game time: 3h 22m 35s elapsed, 2h 37m 25s of budget remaining.
    run_program at 3h 22m for 1s (agent saw)
    Ran reset_hat for 0s of game time; it finished.
    Inventory change: bone +18.
    Game time: 3h 22m 45s elapsed, 2h 37m 15s of budget remaining.
    Output:
    (none)
    run_program at 4h 54m for 1s (agent saw)
    Ran reset_hat for 0s of game time; it finished.
    Inventory change: bone +258064, water +2.
    Game time: 4h 54m 45s elapsed, 1h 5m 15s of budget remaining.
    Output:
    (none)
cactus_parallel.py1 write · 1 ran · first at 4h 28m
  1. r14h 28mRanFinal47 lines · ran 20m 40s
    clear()
    n = get_world_size()
    def row(y):
    	while get_pos_y() != y:
    		move(North)
    	for x in range(n):
    		if get_ground_type() == Grounds.Grassland:
    			till()
    		plant(Entities.Cactus)
    		move(East)
    	for i in range(n):
    		for x in range(n):
    			if get_pos_x() < n-1 and measure() > measure(East):
    				swap(East)
    			move(East)
    def column(x):
    	while get_pos_x() != x:
    		move(East)
    	for i in range(n):
    		for y in range(n):
    			if get_pos_y() < n-1 and measure() > measure(North):
    				swap(North)
    			move(North)
    while True:
    	handles = []
    	for y in range(n):
    		h = spawn_drone(row, y)
    		if h == None:
    			row(y)
    			while get_pos_y() != 0:
    				move(North)
    		else:
    			handles.append(h)
    	for h in handles:
    		wait_for(h)
    	handles = []
    	for x in range(n):
    		h = spawn_drone(column, x)
    		if h == None:
    			column(x)
    			while get_pos_x() != 0:
    				move(East)
    		else:
    			handles.append(h)
    	for h in handles:
    		wait_for(h)
    	harvest()
    Write result the agent saw
    Saved cactus_parallel (47 lines).
    Game time: 4h 29m 5s elapsed, 1h 30m 55s of budget remaining.
    run_program at 4h 29m for 600s (agent saw)
    Ran cactus_parallel for 10m of game time; it is still running.
    Inventory change: cactus +3748096, fertilizer +480, pumpkin -18304, water +7680.
    Game time: 4h 39m 15s elapsed, 1h 20m 45s of budget remaining.
    Output:
    (none)
    run_program at 5h 25m for 600s (agent saw)
    Ran cactus_parallel for 10m of game time; it is still running.
    Inventory change: cactus +3748096, fertilizer +480, pumpkin -18304, water +15360.
    Game time: 5h 35m 35s elapsed, 24m 25s of budget remaining.
    Output:
    (none)
power_reserve.py1 write · 1 ran · first at 5h 56m
  1. r15h 56mRanFinal20 lines · ran 3m 35s
    clear()
    n = get_world_size()
    while True:
    	for x in range(n):
    		for y in range(n):
    			if get_ground_type() == Grounds.Grassland:
    				till()
    			plant(Entities.Sunflower)
    			if get_water() < 0.5:
    				use_item(Items.Water)
    			move(North)
    		move(East)
    	for petals in range(15, 6, -1):
    		for x in range(n):
    			for y in range(n):
    				if get_entity_type() == Entities.Sunflower and measure() == petals:
    					if can_harvest():
    						harvest()
    				move(North)
    			move(East)
    Write result the agent saw
    Saved power_reserve (20 lines).
    Game time: 5h 56m 15s elapsed, 3m 45s of budget remaining.
    run_program at 5h 56m for 205s (agent saw)
    Ran power_reserve for 3m 25s of game time; it is still running.
    Inventory change: carrot -484, fertilizer +164, power +1824.23, water +4838.
    Game time: 5h 59m 50s elapsed, 10s of budget remaining.
    Output:
    (none)
log6 said · 15 thought · 116 tool calls

Step by step

  1. 0ssaidI’ll build up basic production, unlock more crops and automation, and use the full six hours to grow both output and variety.
  2. 0sobserve
    result
    Game time: 10s elapsed, 5h 59m 50s of budget remaining.
    Program: none running.
    Inventory: empty.
    Farm 1x1. x runs west to east, rows are listed north (top) to south.
    Cells: ground (# soil, _ grassland) + entity code + size (1 small, 2 medium, 3 full); * marks a drone.
    Entities: Gr=grass.
    y= 0  _Gr3*
    Recent output:
    (none)
  3. 10sresearch
    result
    auto_unlock (Auto Unlock) level 0/1; cost pumpkin 5000; requires costs
      ## Auto Unlock Automatically unlock things. unlock(Unlocks.Megafarm)
    cactus (Cactus) level 0/6; cost pumpkin 5000; requires pumpkins
      ## Cactus Cactus! plant(Entities.Cactus)
    carrots (Carrots) level 0/10; cost wood 50; requires plant
      ## Carrots Till the soil and plant carrots. till() plant(Entities.Carrot)
    costs (Costs) le…
  4. 20sdocs_list
    result
    docs/home.md  General Info
    unlocks/auto_unlock  Auto Unlock
    unlocks/cactus  Cactus
    unlocks/carrots  Carrots
    unlocks/costs  Costs
    unlocks/debug  Debug
    unlocks/debug_2  Debug_2
    unlocks/dictionaries  Dictionaries
    unlocks/dinosaurs  Dinosaurs
    unlocks/expand  Expand
    unlocks/fertilizer  Fertilizer
    unlocks/functions  Functions
    unlocks/grass  Grass
    unlocks/hats  Hats
    unlocks/import  Import
    unlocks/leaderb…
  5. 30swrite_program name="start" · evidence
    result
    Saved start (10 lines).
    Game time: 40s elapsed, 5h 59m 20s of budget remaining.
  6. 40srun_program name="start" seconds=30
    result
    Ran start for 5s of game time; it finished.
    Inventory change: hay +10.
    Game time: 55s elapsed, 5h 59m 5s of budget remaining.
    Output:
    (none)
  7. 55sbuy_upgrade upgrades=["loops"] · evidence
    result
    Bought loops, now level 1. Paid hay 5. Its tutorial is docs page docs/scripting/while.md.
    Game time: 1m 5s elapsed, 5h 58m 55s of budget remaining.
  8. 1m 05swrite_program name="hay" · evidence
    result
    Saved hay (2 lines).
    Game time: 1m 15s elapsed, 5h 58m 45s of budget remaining.
  9. 1m 15srun_program name="hay" seconds=150
    result
    Ran hay for 2m 30s of game time; it is still running.
    Inventory change: hay +300.
    Game time: 3m 55s elapsed, 5h 56m 5s of budget remaining.
    Output:
    (none)
  10. 3m 55sbuy_upgrade upgrades=["speed","expand","plant","grass"] · evidence
    result
    Bought speed, now level 1. Paid hay 20. Its tutorial is docs page docs/unlocks/speed.md.
    Bought expand, now level 1. Paid hay 30. Its tutorial is docs page docs/unlocks/expand_1.md.
    Bought plant, now level 1. Paid hay 50. Its tutorial is docs page docs/unlocks/plant.md.
    Could not buy grass: Not enough resources.
    Game time: 4m 5s elapsed, 5h 55m 55s of budget remaining.
  11. 4m 05sdocs_read path="unlocks/expand"
    result
    ## Expand
    Expands the farm. This also clears the farm.
    1x3 => 3x3
    
    ### Unlock Cost [Current cost: wood=20]
    
    [Tutorial](docs/unlocks/expand_1.md)
    Game time: 4m 15s elapsed, 5h 55m 45s of budget remaining.
  12. 4m 15swrite_program name="wood" · evidence
    result
    Saved wood (4 lines).
    Game time: 4m 25s elapsed, 5h 55m 35s of budget remaining.
  13. 4m 25srun_program name="wood" seconds=100
    result
    Ran wood for 1m 40s of game time; it is still running.
    Inventory change: hay +10.
    Game time: 6m 15s elapsed, 5h 53m 45s of budget remaining.
    Output:
    (none)
  14. 6m 15sbuy_upgrade upgrades=["expand","carrots","operators","grass","speed"] · evidence
    result
    Could not buy expand: Not enough resources.
    Could not buy carrots: Not enough resources.
    Could not buy operators: Not enough resources.
    Could not buy grass: Not enough resources.
    Could not buy speed: Not enough resources.
  15. 6m 25sdocs_read path="unlocks/carrots"
    result
    ## Carrots
    Till the soil and plant carrots.
    
    till()
    plant(Entities.Carrot)
    
    ### Unlock Cost [Current cost: wood=50]
    Game time: 6m 35s elapsed, 5h 53m 25s of budget remaining.
  16. 6m 35sresearch
    result
    auto_unlock (Auto Unlock) level 0/1; cost pumpkin 5000; requires costs
      ## Auto Unlock Automatically unlock things. unlock(Unlocks.Megafarm)
    cactus (Cactus) level 0/6; cost pumpkin 5000; requires pumpkins
      ## Cactus Cactus! plant(Entities.Cactus)
    carrots (Carrots) level 0/10; cost wood 50; available, not affordable
      ## Carrots Till the soil and plant carrots. till() plant(Entities.Carrot)
    costs…
  17. 6m 45sthoughtHarvesting immature crops
  18. 6m 45swrite_program name="wood" · evidence
    result
    Stop the program before editing it.
  19. 6m 55srun_program name="wood" seconds=120
    result
    Ran wood for 2m of game time; it is still running.
    Inventory change: no change.
    Game time: 9m 5s elapsed, 5h 50m 55s of budget remaining.
    Output:
    (none)
  20. 9m 05sbuy_upgrade upgrades=["expand","carrots","operators","speed","senses"] · evidence
    result
    Could not buy expand: Not enough resources.
    Could not buy carrots: Not enough resources.
    Could not buy operators: Not enough resources.
    Could not buy speed: Not enough resources.
    Could not buy senses: Requires operators first.
  21. 9m 15sobserve
    result
    Game time: 9m 25s elapsed, 5h 50m 35s of budget remaining.
    Program: wood (running).
    Inventory: hay 235.
    Farm 1x3. x runs west to east, rows are listed north (top) to south.
    Cells: ground (# soil, _ grassland) + entity code + size (1 small, 2 medium, 3 full); * marks a drone.
    Entities: Bu=bush.
    y= 2  _Bu2*
    y= 1  _Bu1
    y= 0  _Bu1
    Recent output:
    (none)
  22. 9m 25swrite_program name="wood2" · evidence
    result
    Saved wood2 (5 lines).
    Game time: 9m 35s elapsed, 5h 50m 25s of budget remaining.
  23. 9m 35srun_program name="wood2" seconds=120
    result
    Ran wood2 for 2m of game time; it is still running.
    Inventory change: wood +73.
    Game time: 11m 45s elapsed, 5h 48m 15s of budget remaining.
    Output:
    (none)
  24. 11m 45sbuy_upgrade upgrades=["expand","carrots","operators","speed","senses","watering"] · evidence
    result
    Bought expand, now level 2. Paid wood 20. Its tutorial is docs page docs/unlocks/expand_1.md.
    Bought carrots, now level 1. Paid wood 50. Its tutorial is docs page docs/unlocks/carrots.md.
    Could not buy operators: Not enough resources.
    Could not buy speed: Not enough resources.
    Could not buy senses: Requires operators first.
    Could not buy watering: Not enough resources.
    Game time: 11m 55s elapsed, …
  25. 11m 55sdocs_read path="docs/unlocks/plant.md"
    result
    # Plant
    Grass is nice because it grows automatically. All other plants have to be planted with the `plant()` function. The only plant you can plant right now is a bush.
    You can pass the type of plant you want to plant to the function like this:
    
    `plant(Entities.Bush)`
    
    This will plant a bush under the drone.
    
    Call `clear()` to reset the farm to all grass and reset the drone position.
    
    It seems tha…
  26. 12m 05swait seconds=100
    result
    Waited 1m 40s (time up). Program: wood2 running.
    Inventory change: wood +126.
    Game time: 13m 55s elapsed, 5h 46m 5s of budget remaining.
  27. 13m 55sbuy_upgrade upgrades=["operators","speed","watering"] · evidence
    result
    Bought operators, now level 1. Paid hay 150, wood 10. Its tutorial is docs page docs/scripting/operators.md.
    Bought speed, now level 2. Paid wood 20. Its tutorial is docs page docs/unlocks/speed.md.
    Bought watering, now level 1. Paid wood 50. Its tutorial is docs page docs/unlocks/watering.md.
    Game time: 14m 5s elapsed, 5h 45m 55s of budget remaining.
  28. 14m 05swrite_program name="carrot" · evidence
    result
    Saved carrot (7 lines).
    Game time: 14m 15s elapsed, 5h 45m 45s of budget remaining.
  29. 14m 15srun_program name="carrot" seconds=60
    result
    Ran carrot for 1m of game time; it is still running.
    Inventory change: carrot +56, hay +5, water +6, wood -22.
    Game time: 15m 25s elapsed, 5h 44m 35s of budget remaining.
    Output:
    Warning: Cannot plant Entities.Carrot on Grounds.Grassland.
    In: 
    plant(Entities.Carrot)
         ^^               
    --------------------------------------------------------------------
  30. 15m 25sbuy_upgrade upgrades=["variables","senses"] · evidence
    result
    Bought variables, now level 1. Paid carrot 35. Its tutorial is docs page docs/scripting/variables.md.
    Could not buy senses: Not enough resources.
    Game time: 15m 35s elapsed, 5h 44m 25s of budget remaining.
  31. 15m 35ssaidBasic crops are unlocked. I’m setting up a balanced rotation so wood and hay keep funding carrots, then expanding into pumpkins and the higher value resources.
  32. 15m 35srun_program name="hay" seconds=80
    result
    Ran hay for 1m 20s of game time; it is still running.
    Inventory change: water +8.
    Game time: 17m 5s elapsed, 5h 42m 55s of budget remaining.
    Output:
    (none)
  33. 17m 05sbuy_upgrade upgrades=["senses"] · evidence
    result
    Could not buy senses: Not enough resources.
  34. 17m 15swrite_program name="mixed" · evidence
    result
    Saved mixed (16 lines).
    Game time: 17m 25s elapsed, 5h 42m 35s of budget remaining.
  35. 17m 25srun_program name="mixed" seconds=200
    result
    Ran mixed for 0s of game time; it stopped with an error: Unlocks.Senses must be unlocked before this can be used.
    Inventory change: no change.
    Game time: 17m 35s elapsed, 5h 42m 25s of budget remaining.
    Output:
    Error: Unlocks.Senses must be unlocked before this can be used.
    In: 
    if get_pos_x() == 0:
                ^^      
    --------------------------------------------------------------------
  36. 17m 35sbuy_upgrade upgrades=["trees","functions","grass","expand","speed","fertilizer"] · evidence
    result
    Could not buy trees: Not enough resources.
    Bought functions, now level 1. Paid carrot 40. Its tutorial is docs page docs/scripting/functions.md.
    Could not buy grass: Not enough resources.
    Could not buy expand: Not enough resources.
    Could not buy speed: Not enough resources.
    Could not buy fertilizer: Not enough resources.
    Game time: 17m 45s elapsed, 5h 42m 15s of budget remaining.
  37. 17m 45swrite_program name="reset_hay" · evidence
    result
    Saved reset_hay (3 lines).
    Game time: 17m 55s elapsed, 5h 42m 5s of budget remaining.
  38. 17m 55srun_program name="reset_hay" seconds=60
    result
    Ran reset_hay for 1m of game time; it is still running.
    Inventory change: water +6.
    Game time: 19m 5s elapsed, 5h 40m 55s of budget remaining.
    Output:
    (none)
  39. 19m 05sbuy_upgrade upgrades=["senses"] · evidence
    result
    Could not buy senses: Not enough resources.
  40. 19m 15srun_program name="mixed" seconds=300
    result
    Ran mixed for 0s of game time; it stopped with an error: Unlocks.Senses must be unlocked before this can be used.
    Inventory change: no change.
    Game time: 19m 25s elapsed, 5h 40m 35s of budget remaining.
    Output:
    Error: Unlocks.Senses must be unlocked before this can be used.
    In: 
    if get_pos_x() == 0:
                ^^      
    --------------------------------------------------------------------
  41. 19m 25sbuy_upgrade upgrades=["trees","grass","expand","speed","fertilizer"] · evidence
    result
    Could not buy trees: Not enough resources.
    Could not buy grass: Not enough resources.
    Could not buy expand: Not enough resources.
    Could not buy speed: Not enough resources.
    Could not buy fertilizer: Not enough resources.
  42. 19m 35sobserve
    result
    Game time: 19m 45s elapsed, 5h 40m 15s of budget remaining.
    Program: none running.
    Inventory: hay 92, wood 76, carrot 5, water 33.
    Farm 3x3. x runs west to east, rows are listed north (top) to south.
    Cells: ground (# soil, _ grassland) + entity code + size (1 small, 2 medium, 3 full); * marks a drone.
    Entities: Gr=grass.
    y= 2  _Gr3  _Gr3  _Gr3
    y= 1  _Gr3  _Gr3  _Gr3
    y= 0  _Gr3* _Gr3  _Gr3
    Recent o…
  43. 19m 45sthoughtChecking grass harvest reset
  44. 19m 45swrite_program name="safehay" · evidence
    result
    Saved safehay (4 lines).
    Game time: 19m 55s elapsed, 5h 40m 5s of budget remaining.
  45. 19m 55srun_program name="safehay" seconds=40
    result
    Ran safehay for 40s of game time; it is still running.
    Inventory change: hay +90, water +4.
    Game time: 20m 45s elapsed, 5h 39m 15s of budget remaining.
    Output:
    (none)
  46. 20m 45sbuy_upgrade upgrades=["senses"] · evidence
    result
    Bought senses, now level 1. Paid hay 100. Its tutorial is docs page docs/unlocks/senses.md.
    Game time: 20m 55s elapsed, 5h 39m 5s of budget remaining.
  47. 20m 55srun_program name="mixed" seconds=300
    result
    Ran mixed for 5m of game time; it is still running.
    Inventory change: carrot +199, hay +243, water +30, wood +240.
    Game time: 26m 5s elapsed, 5h 33m 55s of budget remaining.
    Output:
    (none)
  48. 26m 05sbuy_upgrade upgrades=["trees","grass","expand","speed","fertilizer"] · evidence
    result
    Bought trees, now level 1. Paid wood 50, carrot 70. Its tutorial is docs page docs/unlocks/trees.md.
    Bought grass, now level 2. Paid hay 300.
    Bought expand, now level 3. Paid wood 30, carrot 20. Its tutorial is docs page docs/unlocks/expand_1.md.
    Bought speed, now level 3. Paid wood 50, carrot 50. Its tutorial is docs page docs/unlocks/speed.md.
    Could not buy fertilizer: Not enough resources.
    Game…
  49. 26m 15sresearch
    result
    auto_unlock (Auto Unlock) level 0/1; cost pumpkin 5000; requires costs
      ## Auto Unlock Automatically unlock things. unlock(Unlocks.Megafarm)
    cactus (Cactus) level 0/6; cost pumpkin 5000; requires pumpkins
      ## Cactus Cactus! plant(Entities.Cactus)
    carrots (Carrots) level 1/10; cost wood 250; available, not affordable; tutorial docs/unlocks/carrots.md
      ## Carrots Increases the yield and cost of c…
  50. 26m 25swrite_program name="economy" · evidence
    result
    Saved economy (20 lines).
    Game time: 26m 35s elapsed, 5h 33m 25s of budget remaining.
  51. 26m 35srun_program name="economy" seconds=600
    result
    Ran economy for 10m of game time; it is still running.
    Inventory change: carrot +590, hay +1731, water +60, wood +1382.
    Game time: 36m 45s elapsed, 5h 23m 15s of budget remaining.
    Output:
    (none)
  52. 36m 45sbuy_upgrade upgrades=["expand","trees","trees","carrots","grass","pumpkins","fertilizer","speed","sunflowers","lists"] · evidence
    result
    Bought expand, now level 4. Paid wood 100, carrot 50. Its tutorial is docs page docs/unlocks/expand_1.md.
    Bought trees, now level 2. Paid hay 300. Its tutorial is docs page docs/unlocks/trees.md.
    Bought trees, now level 3. Paid hay 1200. Its tutorial is docs page docs/unlocks/trees.md.
    Bought carrots, now level 2. Paid wood 250. Its tutorial is docs page docs/unlocks/carrots.md.
    Bought grass, now …
  53. 36m 55sdocs_read path="unlocks/pumpkins"
    result
    ## Pumpkins
    Increases the yield and cost of pumpkins.
    100% => 200%
    
    ### Unlock Cost [Current cost: carrot=1000]
    
    [Tutorial](docs/unlocks/pumpkins.md)
    Game time: 37m 5s elapsed, 5h 22m 55s of budget remaining.
  54. 37m 05sdocs_read path="unlocks/fertilizer"
    result
    ## Fertilizer
    Grow plants instantly.
    
    use_item(Items.Fertilizer)
    
    ### Unlock Cost [Current cost: wood=500]
    Game time: 37m 15s elapsed, 5h 22m 45s of budget remaining.
  55. 37m 15sobserve
    result
    Game time: 37m 25s elapsed, 5h 22m 35s of budget remaining.
    Program: economy (running).
    Inventory: hay 618, wood 492, carrot 489, water 139.
    Farm 6x6. x runs west to east, rows are listed north (top) to south.
    Cells: ground (# soil, _ grassland) + entity code + size (1 small, 2 medium, 3 full); * marks a drone.
    Entities: Gr=grass, Tr=tree, Ca=carrot, Bu=bush.
    y= 5  _Gr3  _Tr1  #Ca3  _Gr3  _Bu3  #C…
  56. 37m 25swait seconds=600
    result
    Waited 10m (time up). Program: economy running.
    Inventory change: carrot +1584, hay +2340, water +60, wood +10624.
    Game time: 47m 35s elapsed, 5h 12m 25s of budget remaining.
  57. 47m 35sbuy_upgrade upgrades=["speed","sunflowers","fertilizer","lists","carrots","carrots","grass","trees","expand"] · evidence
    result
    Bought speed, now level 4. Paid carrot 500. Its tutorial is docs page docs/unlocks/speed.md.
    Bought sunflowers, now level 1. Paid carrot 500. Its tutorial is docs page docs/unlocks/sunflowers.md.
    Bought fertilizer, now level 1. Paid wood 500. Its tutorial is docs page docs/unlocks/fertilizer.md.
    Bought lists, now level 1. Paid carrot 500. Its tutorial is docs page docs/scripting/lists.md.
    Bought c…
  58. 47m 45sdocs_read path="docs/unlocks/pumpkins.md"
    result
    # Pumpkins
    [Pumpkins](objects/pumpkin) grow like carrots on tilled soil. Planting them costs carrots.
    
    When all the pumpkins in a square are fully grown, they will grow together to form a giant pumpkin. Unfortunately, pumpkins have a 20% chance of dying once they are fully grown, so you will need to replant the dead ones if you want them to merge. 
    
    When a pumpkin dies, it leaves behind a dead pum…
  59. 47m 55sdocs_read path="docs/unlocks/fertilizer.md"
    result
    # Fertilizer
    At some point, waiting for the plants to grow is just not efficient enough anymore. 
    Similar to water, you will automatically receive 1 fertilizer every 10 seconds, doubling with each upgrade.
    
    Fertilizer can make plants grow instantly. `use_item(Items.Fertilizer)` reduces the remaining growing time of the plant under the drone by 2 seconds.
    
    This has some side effects.
    Plants grown w…
  60. 48m 05sdocs_read path="docs/unlocks/sunflowers.md"
    result
    # Sunflowers
    [Sunflowers](objects/sunflower) collect the power of the sun. You can harvest that power. 
    
    Planting them works exactly like planting carrots or pumpkins. 
    
    Harvesting a grown sunflower yields power.
    If there are at least 10 sunflowers on the farm and you harvest the one with the largest number of petals you get `8` times more power!
    If you harvest a sunflower while there is another s…
  61. 48m 15sthoughtUpgrading carrot costs
  62. 48m 15swrite_program name="growth" · evidence
    result
    Saved growth (25 lines).
    Game time: 48m 25s elapsed, 5h 11m 35s of budget remaining.
  63. 48m 25srun_program name="growth" seconds=1200
    result
    Ran growth for 20m of game time; it is still running.
    Inventory change: carrot +20789, fertilizer -4, hay +13304, water +120, weird_substance +2790, wood +28498.
    Game time: 1h 8m 35s elapsed, 4h 51m 25s of budget remaining.
    Output:
    (none)
  64. 1h 08mbuy_upgrade upgrades=["expand","speed","trees","grass","pumpkins","watering","fertilizer","mazes"] · evidence
    result
    Could not buy expand: Not enough resources.
    Bought speed, now level 5. Paid carrot 1000. Its tutorial is docs page docs/unlocks/speed.md.
    Bought trees, now level 4. Paid hay 4800. Its tutorial is docs page docs/unlocks/trees.md.
    Bought grass, now level 5. Paid wood 12500.
    Bought pumpkins, now level 2. Paid carrot 1000. Its tutorial is docs page docs/unlocks/pumpkins.md.
    Bought watering, now level …
  65. 1h 08mobserve
    result
    Game time: 1h 8m 55s elapsed, 4h 51m 5s of budget remaining.
    Program: growth (running).
    Inventory: hay 12290, wood 17344, carrot 20637, weird_substance 1820, water 329, fertilizer 1.
    Farm 6x6. x runs west to east, rows are listed north (top) to south.
    Cells: ground (# soil, _ grassland) + entity code + size (1 small, 2 medium, 3 full); * marks a drone.
    Entities: Gr=grass, Tr=tree, Su=sunflower, Bu…
  66. 1h 08mresearch
    result
    auto_unlock (Auto Unlock) level 0/1; cost pumpkin 5000; requires costs
      ## Auto Unlock Automatically unlock things. unlock(Unlocks.Megafarm)
    cactus (Cactus) level 0/6; cost pumpkin 5000; available, not affordable
      ## Cactus Cactus! plant(Entities.Cactus)
    carrots (Carrots) level 4/10; cost wood 31200; available, not affordable; tutorial docs/unlocks/carrots.md
      ## Carrots Increases the yield and…
  67. 1h 09mwrite_program name="pumpkin" · evidence
    result
    Saved pumpkin (16 lines).
    Game time: 1h 9m 15s elapsed, 4h 50m 45s of budget remaining.
  68. 1h 09mrun_program name="pumpkin" seconds=600
    result
    Ran pumpkin for 10m of game time; it is still running.
    Inventory change: carrot -3244, fertilizer +120, pumpkin +15120, water +120.
    Game time: 1h 19m 25s elapsed, 4h 40m 35s of budget remaining.
    Output:
    (none)
  69. 1h 19mbuy_upgrade upgrades=["expand","cactus","dictionaries","utilities","pumpkins","fertilizer","watering"] · evidence
    result
    Bought expand, now level 5. Paid pumpkin 1000. Its tutorial is docs page docs/unlocks/expand_1.md.
    Bought cactus, now level 1. Paid pumpkin 5000. Its tutorial is docs page docs/unlocks/cactus.md.
    Bought dictionaries, now level 1. Paid pumpkin 2500. Its tutorial is docs page docs/scripting/dicts.md.
    Bought utilities, now level 1. Paid pumpkin 1000.
    Bought pumpkins, now level 3. Paid carrot 4000. It…
  70. 1h 19mdocs_read path="docs/unlocks/mazes.md"
    result
    # Mazes
    `Items.Weird_Substance`, which is obtained by [fertilizing](docs/unlocks/fertilizer.md) plants, has a strange effect on bushes. If the drone is over a bush and you call `use_item(Items.Weird_Substance, amount)` the bush will grow into a maze of hedges.
    The size of the maze depends on the amount of `Items.Weird_Substance` used (the second argument of the `use_item()` call).
    Without maze upg…
  71. 1h 19mdocs_read path="docs/unlocks/cactus.md"
    result
    # Cactus
    Like other plants, [cacti](objects/cactus) can be grown on soil and harvested as usual.
    
    However, they come in various sizes and have a strange sense of order.
    
    If you harvest a fully-grown cactus and all neighboring cacti are in sorted order, it will also harvest all neighboring cacti recursively.
    
    A cactus is considered to be in sorted order if all neighboring cacti to the `North` and `…
  72. 1h 19mthoughtPlanning cactus-sort loops
  73. 1h 19msaidThe farm now produces pumpkins and fertilizer-derived weird substance, and the drone is at maximum base speed. Next I’m adding sorted cactus fields, maze treasure, and dinosaur production.
  74. 1h 19mwrite_program name="cacti" · evidence
    result
    Saved cacti (20 lines).
    Game time: 1h 20m 5s elapsed, 4h 39m 55s of budget remaining.
  75. 1h 20mrun_program name="cacti" seconds=600
    result
    Ran cacti for 10m of game time; it is still running.
    Inventory change: cactus +32021, fertilizer +240, pumpkin -1146, water +240.
    Game time: 1h 30m 15s elapsed, 4h 29m 45s of budget remaining.
    Output:
    (none)
  76. 1h 30mbuy_upgrade upgrades=["dinosaurs","mazes","cactus","expand","costs","auto_unlock"] · evidence
    result
    Bought dinosaurs, now level 1. Paid cactus 2000. Its tutorial is docs page docs/unlocks/dinosaurs.md.
    Bought mazes, now level 2. Paid cactus 12000. Its tutorial is docs page docs/unlocks/mazes.md.
    Could not buy cactus: Not enough resources.
    Could not buy expand: Not enough resources.
    Bought costs, now level 1. Paid pumpkin 2500. Its tutorial is docs page docs/unlocks/costs.md.
    Could not buy auto_u…
  77. 1h 30mdocs_read path="docs/unlocks/dinosaurs.md"
    result
    # Dinosaurs
    Dinosaurs are ancient, majestic creatures that can be farmed for ancient bones.
    
    Unfortunately dinosaurs have gone extinct a long time ago, so the best we can do now is dressing up as one.
    For this purpose you have received the new dinosaur hat.
    
    The hat can be equipped with
    `change_hat(Hats.Dinosaur_Hat)`
    
    Unfortunately it doesn't quite look like on the advertisement...
    
    If you equip …
  78. 1h 30mobserve
    result
    Game time: 1h 30m 45s elapsed, 4h 29m 15s of budget remaining.
    Program: cacti (running).
    Inventory: hay 13682, wood 9744, carrot 13438, pumpkin 2278, cactus 22117, weird_substance 2020, water 724, fertilizer 390.
    Farm 8x8. x runs west to east, rows are listed north (top) to south.
    Cells: ground (# soil, _ grassland) + entity code + size (1 small, 2 medium, 3 full); * marks a drone.
    Entities: Ca=ca…
  79. 1h 30mthoughtPlanning simple right-hand maze
  80. 1h 30mwrite_program name="gold" · evidence
    result
    Saved gold (15 lines).
    Game time: 1h 30m 55s elapsed, 4h 29m 5s of budget remaining.
  81. 1h 30mrun_program name="gold" seconds=500
    result
    Ran gold for 8m 20s of game time; it is still running.
    Inventory change: fertilizer +200, gold +14208, water +200, weird_substance -1792.
    Game time: 1h 39m 25s elapsed, 4h 20m 35s of budget remaining.
    Output:
    (none)
  82. 1h 39mbuy_upgrade upgrades=["megafarm","debug","debug_2"] · evidence
    result
    Bought megafarm, now level 1. Paid gold 2000. Its tutorial is docs page docs/unlocks/megafarm.md.
    Bought debug, now level 1. Paid hay 50, wood 50. Its tutorial is docs page docs/scripting/debug.md.
    Bought debug_2, now level 1. Paid gold 500. Its tutorial is docs page docs/unlocks/debug2.md.
    Game time: 1h 39m 35s elapsed, 4h 20m 25s of budget remaining.
  83. 1h 39mdocs_read path="docs/unlocks/megafarm.md"
    result
    # Mega Farm
    This incredibly powerful unlock gives you access to multiple drones. 
    
    As before, you still start with just one drone. Additional drones must first be spawned and will disappear after the program terminates.
    Each drone runs its own separate program. New drones can be spawned using the `spawn_drone(function)` function.
    
    `def drone_function():
        move(North)
        do_a_flip()
    
    spawn_drone…
  84. 1h 39mobserve
    result
    Game time: 1h 39m 55s elapsed, 4h 20m 5s of budget remaining.
    Program: gold (running).
    Inventory: hay 13632, wood 9694, carrot 13438, pumpkin 2278, cactus 22117, weird_substance 148, gold 12348, water 944, fertilizer 610.
    Farm 8x8. x runs west to east, rows are listed north (top) to south.
    Cells: ground (# soil, _ grassland) + entity code + size (1 small, 2 medium, 3 full); * marks a drone.
    Entiti…
  85. 1h 39mthoughtExpanding drone capacity
  86. 1h 39mrun_program name="pumpkin" seconds=900
    result
    Ran pumpkin for 15m of game time; it is still running.
    Inventory change: carrot -10412, fertilizer +360, pumpkin +47616, water +360.
    Game time: 1h 55m 5s elapsed, 4h 4m 55s of budget remaining.
    Output:
    (none)
  87. 1h 55mbuy_upgrade upgrades=["expand","expand","cactus","auto_unlock","polyculture","megafarm","timing"] · evidence
    result
    Bought expand, now level 6. Paid pumpkin 8000. Its tutorial is docs page docs/unlocks/expand_1.md.
    Could not buy expand: Not enough resources.
    Bought cactus, now level 2. Paid pumpkin 20000. Its tutorial is docs page docs/unlocks/cactus.md.
    Bought auto_unlock, now level 1. Paid pumpkin 5000. Its tutorial is docs page docs/unlocks/auto_unlock.md.
    Bought polyculture, now level 1. Paid pumpkin 3000. …
  88. 1h 55mresearch
    result
    auto_unlock (Auto Unlock) level 1/1; maxed; tutorial docs/unlocks/auto_unlock.md
      ## Auto Unlock Automatically unlock things. unlock(Unlocks.Megafarm)
    cactus (Cactus) level 2/6; cost pumpkin 120000; available, not affordable; tutorial docs/unlocks/cactus.md
      ## Cactus Increases the yield and cost of cactus. 200% => 400%
    carrots (Carrots) level 4/10; cost wood 31200; available, not affordable; tu…
  89. 1h 55mthoughtCoding the primary index
  90. 1h 55mwrite_program name="industry" · evidence
    result
    Saved industry (38 lines).
    Game time: 1h 55m 35s elapsed, 4h 4m 25s of budget remaining.
  91. 1h 55mrun_program name="industry" seconds=1800
    result
    Ran industry for 30m of game time; it is still running.
    Inventory change: carrot +238259, fertilizer -989, hay +562224, water -1324, weird_substance +118800, wood +736192.
    Game time: 2h 25m 45s elapsed, 3h 34m 15s of budget remaining.
    Output:
    Warning: Tried to use Items.Water but didn't have enough of it.
    In: work
    use_item(Items.Water)
            ^^           
    ----------------------------------------…
  92. 2h 25mbuy_upgrade upgrades=["trees","trees","grass","carrots","fertilizer","watering","watering","pumpkins","dinosaurs"] · evidence
    result
    Bought trees, now level 5. Paid hay 19200. Its tutorial is docs page docs/unlocks/trees.md.
    Bought trees, now level 6. Paid hay 76800. Its tutorial is docs page docs/unlocks/trees.md.
    Bought grass, now level 6. Paid wood 62500.
    Bought carrots, now level 5. Paid wood 31200. Its tutorial is docs page docs/unlocks/carrots.md.
    Bought fertilizer, now level 4. Paid wood 54000. Its tutorial is docs page …
  93. 2h 25mobserve
    result
    Game time: 2h 26m 5s elapsed, 3h 33m 55s of budget remaining.
    Program: industry (running).
    Inventory: hay 490936, wood 596866, carrot 227915, pumpkin 14430, cactus 10117, weird_substance 119396, gold 4604, fertilizer 1.
    Farm 12x12. x runs west to east, rows are listed north (top) to south.
    Cells: ground (# soil, _ grassland) + entity code + size (1 small, 2 medium, 3 full); * marks a drone.
    Entiti…
  94. 2h 26mthoughtPreparing 6x6 block workers
  95. 2h 26mwrite_program name="pumpkin_blocks" · evidence
    result
    Saved pumpkin_blocks (31 lines).
    Game time: 2h 26m 15s elapsed, 3h 33m 45s of budget remaining.
  96. 2h 26mrun_program name="pumpkin_blocks" seconds=1200
    result
    Ran pumpkin_blocks for 20m of game time; it is still running.
    Inventory change: carrot -43880, fertilizer +960, pumpkin +189760, water +1920.
    Game time: 2h 46m 25s elapsed, 3h 13m 35s of budget remaining.
    Output:
    (none)
  97. 2h 46mbuy_upgrade upgrades=["expand","cactus","pumpkins","trees","grass","carrots","watering"] · evidence
    result
    Bought expand, now level 7. Paid pumpkin 64000. Its tutorial is docs page docs/unlocks/expand_1.md.
    Bought cactus, now level 3. Paid pumpkin 120000. Its tutorial is docs page docs/unlocks/cactus.md.
    Bought pumpkins, now level 5. Paid carrot 64000. Its tutorial is docs page docs/unlocks/pumpkins.md.
    Bought trees, now level 7. Paid hay 307000. Its tutorial is docs page docs/unlocks/trees.md.
    Bought …
  98. 2h 46mthoughtHarvesting cactus
  99. 2h 46msaidFour drones have scaled the economy substantially: hundreds of thousands of basic resources and pumpkins are being produced. The farm is now 16×16; I’m investing in the remaining specialty resources before the final production runs.
  100. 2h 46mrun_program name="cacti" seconds=1200
    result
    Ran cacti for 20m of game time; it is still running.
    Inventory change: cactus +496016, fertilizer +960, pumpkin -6032, water +3840.
    Game time: 3h 6m 45s elapsed, 2h 53m 15s of budget remaining.
    Output:
    (none)
  101. 3h 06mbuy_upgrade upgrades=["mazes","mazes","dinosaurs","dinosaurs"] · evidence
    result
    Bought mazes, now level 3. Paid cactus 72000. Its tutorial is docs page docs/unlocks/mazes.md.
    Bought mazes, now level 4. Paid cactus 432000. Its tutorial is docs page docs/unlocks/mazes.md.
    Could not buy dinosaurs: Not enough resources.
    Could not buy dinosaurs: Not enough resources.
    Game time: 3h 6m 55s elapsed, 2h 53m 5s of budget remaining.
  102. 3h 06mwrite_program name="bones" · evidence
    result
    Saved bones (28 lines).
    Game time: 3h 7m 5s elapsed, 2h 52m 55s of budget remaining.
  103. 3h 07mrun_program name="bones" seconds=900
    result
    Ran bones for 15m of game time; it is still running.
    Inventory change: bone +130050, cactus -1988, fertilizer +720, water +2880.
    Game time: 3h 22m 15s elapsed, 2h 37m 45s of budget remaining.
    Output:
    (none)
  104. 3h 22mobserve
    result
    Game time: 3h 22m 25s elapsed, 2h 37m 35s of budget remaining.
    Program: bones (running).
    Inventory: hay 195328, wood 111234, carrot 121267, pumpkin 14158, cactus 81, bone 260100, weird_substance 124196, gold 4604, water 8815, fertilizer 2688.
    Farm 16x16. x runs west to east, rows are listed north (top) to south.
    Cells: ground (# soil, _ grassland) + entity code + size (1 small, 2 medium, 3 full); …
  105. 3h 22mthoughtResetting the script
  106. 3h 22mwrite_program name="reset_hat" · evidence
    result
    Saved reset_hat (2 lines).
    Game time: 3h 22m 35s elapsed, 2h 37m 25s of budget remaining.
  107. 3h 22mrun_program name="reset_hat" seconds=1
    result
    Ran reset_hat for 0s of game time; it finished.
    Inventory change: bone +18.
    Game time: 3h 22m 45s elapsed, 2h 37m 15s of budget remaining.
    Output:
    (none)
  108. 3h 22mrun_program name="gold" seconds=900
    result
    Ran gold for 15m of game time; it is still running.
    Inventory change: fertilizer +720, gold +112640, water +2880, weird_substance -7168.
    Game time: 3h 37m 55s elapsed, 2h 22m 5s of budget remaining.
    Output:
    (none)
  109. 3h 37mbuy_upgrade upgrades=["megafarm","megafarm","polyculture","polyculture"] · evidence
    result
    Bought megafarm, now level 3. Paid gold 32000. Its tutorial is docs page docs/unlocks/megafarm.md.
    Could not buy megafarm: Not enough resources.
    Bought polyculture, now level 2. Paid bone 10000. Its tutorial is docs page docs/unlocks/polyculture.md.
    Bought polyculture, now level 3. Paid bone 50000. Its tutorial is docs page docs/unlocks/polyculture.md.
    Game time: 3h 38m 5s elapsed, 2h 21m 55s of b…
  110. 3h 38mrun_program name="industry" seconds=1800
    result
    Ran industry for 30m of game time; it is still running.
    Inventory change: carrot +3858195, fertilizer -3448, hay +8719776, power +3.22, water -5614, weird_substance +9547840, wood +23350368.
    Game time: 4h 8m 15s elapsed, 1h 51m 45s of budget remaining.
    Output:
    Warning: Tried to use Items.Fertilizer but didn't have enough of it.
    In: work
    use_item(Items.Fertilizer)
            ^^                
    -------…
  111. 4h 08mthoughtBuying upgrades to 9
  112. 4h 08mbuy_upgrade upgrades=["trees","trees","grass","grass","carrots","carrots","carrots","pumpkins","pumpkins","watering","watering"] · evidence
    result
    Bought trees, now level 8. Paid hay 1230000. Its tutorial is docs page docs/unlocks/trees.md.
    Bought trees, now level 9. Paid hay 4920000. Its tutorial is docs page docs/unlocks/trees.md.
    Bought grass, now level 8. Paid wood 1560000.
    Bought grass, now level 9. Paid wood 7810000.
    Bought carrots, now level 7. Paid wood 781000. Its tutorial is docs page docs/unlocks/carrots.md.
    Bought carrots, now le…
  113. 4h 08mrun_program name="pumpkin_blocks" seconds=1200
    result
    Ran pumpkin_blocks for 20m of game time; it is still running.
    Inventory change: carrot -363008, fertilizer +960, power -3.21, pumpkin +1571328, water +15360.
    Game time: 4h 28m 35s elapsed, 1h 31m 25s of budget remaining.
    Output:
    (none)
  114. 4h 28mbuy_upgrade upgrades=["expand","cactus","cactus","pumpkins"] · evidence
    result
    Bought expand, now level 8. Paid pumpkin 512000. Its tutorial is docs page docs/unlocks/expand_1.md.
    Bought cactus, now level 4. Paid pumpkin 720000. Its tutorial is docs page docs/unlocks/cactus.md.
    Could not buy cactus: Not enough resources.
    Could not buy pumpkins: Not enough resources.
    Game time: 4h 28m 45s elapsed, 1h 31m 15s of budget remaining.
  115. 4h 28mresearch
    result
    auto_unlock (Auto Unlock) level 1/1; maxed; tutorial docs/unlocks/auto_unlock.md
      ## Auto Unlock Automatically unlock things. unlock(Unlocks.Megafarm)
    cactus (Cactus) level 4/6; cost pumpkin 4320000; available, not affordable; tutorial docs/unlocks/cactus.md
      ## Cactus Increases the yield and cost of cactus. 800% => 1600%
    carrots (Carrots) level 8/10; cost wood 19500000; available, not affordabl…
  116. 4h 28mthoughtPreparing parallel row sorting
  117. 4h 28mwrite_program name="cactus_parallel" · evidence
    result
    Saved cactus_parallel (47 lines).
    Game time: 4h 29m 5s elapsed, 1h 30m 55s of budget remaining.
  118. 4h 29mrun_program name="cactus_parallel" seconds=600
    result
    Ran cactus_parallel for 10m of game time; it is still running.
    Inventory change: cactus +3748096, fertilizer +480, pumpkin -18304, water +7680.
    Game time: 4h 39m 15s elapsed, 1h 20m 45s of budget remaining.
    Output:
    (none)
  119. 4h 39mbuy_upgrade upgrades=["dinosaurs","dinosaurs","dinosaurs","mazes"] · evidence
    result
    Bought dinosaurs, now level 3. Paid cactus 72000. Its tutorial is docs page docs/unlocks/dinosaurs.md.
    Bought dinosaurs, now level 4. Paid cactus 432000. Its tutorial is docs page docs/unlocks/dinosaurs.md.
    Bought dinosaurs, now level 5. Paid cactus 2590000. Its tutorial is docs page docs/unlocks/dinosaurs.md.
    Could not buy mazes: Not enough resources.
    Game time: 4h 39m 25s elapsed, 1h 20m 35s of …
  120. 4h 39mthoughtFinding bone 22
  121. 4h 39mrun_program name="bones" seconds=900
    result
    Ran bones for 15m of game time; it is still running.
    Inventory change: cactus -3968, fertilizer +720, water +11520.
    Game time: 4h 54m 35s elapsed, 1h 5m 25s of budget remaining.
    Output:
    (none)
  122. 4h 54mrun_program name="reset_hat" seconds=1
    result
    Ran reset_hat for 0s of game time; it finished.
    Inventory change: bone +258064, water +2.
    Game time: 4h 54m 45s elapsed, 1h 5m 15s of budget remaining.
    Output:
    (none)
  123. 4h 54mbuy_upgrade upgrades=["polyculture","polyculture"] · evidence
    result
    Bought polyculture, now level 4. Paid bone 250000. Its tutorial is docs page docs/unlocks/polyculture.md.
    Could not buy polyculture: Not enough resources.
    Game time: 4h 54m 55s elapsed, 1h 5m 5s of budget remaining.
  124. 4h 54mrun_program name="industry" seconds=1200
    result
    Ran industry for 20m of game time; it is still running.
    Inventory change: carrot +19565418, fertilizer -2231, hay +34482944, power +2.16, water +2846, weird_substance +49356160, wood +85312128.
    Game time: 5h 15m 5s elapsed, 44m 55s of budget remaining.
    Output:
    (none)
  125. 5h 15mbuy_upgrade upgrades=["trees","grass","carrots","carrots","pumpkins","watering"] · evidence
    result
    Bought trees, now level 10. Paid hay 19700000. Its tutorial is docs page docs/unlocks/trees.md.
    Bought grass, now level 10. Paid wood 39100000.
    Bought carrots, now level 9. Paid wood 19500000. Its tutorial is docs page docs/unlocks/carrots.md.
    Could not buy carrots: Not enough resources.
    Bought pumpkins, now level 8. Paid carrot 4100000. Its tutorial is docs page docs/unlocks/pumpkins.md.
    Bought w…
  126. 5h 15mthoughtPlanning final allocation
  127. 5h 15msaidThe economy has now produced tens of millions of hay, wood, carrots, and weird substance, plus millions of cactus and hundreds of thousands of bones. With 45 minutes left, I’m balancing final specialty harvests with maximum-yield basic production.
  128. 5h 15mrun_program name="pumpkin_blocks" seconds=600
    result
    Ran pumpkin_blocks for 10m of game time; it is still running.
    Inventory change: carrot -455680, fertilizer +480, power -5.64, pumpkin +1877504, water +15360.
    Game time: 5h 25m 25s elapsed, 34m 35s of budget remaining.
    Output:
    (none)
  129. 5h 25mrun_program name="cactus_parallel" seconds=600
    result
    Ran cactus_parallel for 10m of game time; it is still running.
    Inventory change: cactus +3748096, fertilizer +480, pumpkin -18304, water +15360.
    Game time: 5h 35m 35s elapsed, 24m 25s of budget remaining.
    Output:
    (none)
  130. 5h 35mbuy_upgrade upgrades=["mazes"] · evidence
    result
    Bought mazes, now level 5. Paid cactus 2590000. Its tutorial is docs page docs/unlocks/mazes.md.
    Game time: 5h 35m 45s elapsed, 24m 15s of budget remaining.
  131. 5h 35mrun_program name="gold" seconds=300
    result
    Ran gold for 5m of game time; it is still running.
    Inventory change: fertilizer +240, gold +61952, water +7680, weird_substance -3168.
    Game time: 5h 40m 55s elapsed, 19m 5s of budget remaining.
    Output:
    (none)
  132. 5h 40mrun_program name="industry" seconds=900
    result
    Ran industry for 15m of game time; it is still running.
    Inventory change: carrot +26591930, fertilizer -1232, hay +51532800, water +13523, weird_substance +55260160, wood +128580096.
    Game time: 5h 56m 5s elapsed, 3m 55s of budget remaining.
    Output:
    Warning: Tried to use Items.Fertilizer but didn't have enough of it.
    In: work
    use_item(Items.Fertilizer)
            ^^                
    -------------------…
  133. 5h 56mthoughtPreparing row assignments
  134. 5h 56mwrite_program name="power_reserve" · evidence
    result
    Saved power_reserve (20 lines).
    Game time: 5h 56m 15s elapsed, 3m 45s of budget remaining.
  135. 5h 56mrun_program name="power_reserve" seconds=205
    result
    Ran power_reserve for 3m 25s of game time; it is still running.
    Inventory change: carrot -484, fertilizer +164, power +1824.23, water +4838.
    Game time: 5h 59m 50s elapsed, 10s of budget remaining.
    Output:
    (none)
  136. 5h 59mobserve
    result
    Game time: 6h elapsed, 0s of budget remaining.
    Program: power_reserve (running).
    Inventory: hay 71332784, wood 172115066, carrot 45149653, pumpkin 2189326, cactus 1808173, bone 208182, weird_substance 115276100, gold 147196, water 103367, fertilizer 172, power 2078.07.
    Farm 22x22. x runs west to east, rows are listed north (top) to south.
    Cells: ground (# soil, _ grassland) + entity code + size (1…
  137. 6h 00msaidUsed the full 6-hour budget, building a 22×22 farm with automation for every major resource. Final inventory, after upgrade spending: | Resource | Amount | |---|---:| | Wood | 172,115,066 | | Weird substance | 115,276,100 | | Hay | 71,332,784 | | Carrots | 45,149,653 | | Pumpkins | 2,189,326 | | Cactus | 1,808,173 | | Bones | 208,182 | | Gold | 147,196 | | Water | 103,367 | | Power | 2,078 | | Fertilizer | 172 | Total production was higher, since resources also funded upgrades and planting.

Thinking is shown as the agent reported it over ACP; some agents report a summary, not the full reasoning. Tool results are cut at 400 characters; program code is in evidence.json.

spentreported alongside the score, never folded into it

What it spent

API-equivalent cost (estimate)usage.jsonl (one point per prompt turn)

API-equivalent estimate at list prices; not an actual charge

Tokens

Input (uncached)59,890
Cache reads929,536
Cache writes0
Output7,123
Thinking (subset of output where reported)714
Total996,549
ModelTokensEstimate
gpt-6-astra996,549$1.88

Estimate: API-equivalent estimate at list prices; not an actual charge. Price table prices-2026-10-16b.

  • gpt-6-astra: 996549 tokens without per-request detail priced at the base rate; prompts above 272000 tokens would cost more
conditionsprovenance

Limitations

  • Recorded from a harness checkout with uncommitted changes.
  • Cost estimate assumption: gpt-6-astra: 996549 tokens without per-request detail priced at the base rate; prompts above 272000 tokens would cost more.
Run ideconomy-v1-codex-gpt-6-astra-s3-a1-20261016T142619Z
Taskeconomy-v1 · acb5fb455a43
Budget6h 00m game time · 10s per action · caps: 2,000 tool calls, 20 continuations, 4h 00m real time
AgentCodex 2.2.2 (@agentclientprotocol/codex-acp)
Applied config{"mode":"read-only","model":"gpt-6-astra","reasoning_effort":"medium","fast-mode":"off"}
Models reportedgpt-6-astra
Tools availablenot recorded
Harness55e7bd366f82 (uncommitted changes)
Bridge / game3ee9b950dce5 / 953fea25964f
Adaptersclaude-agent-acp 0.91.0, codex-acp 2.2.2, acp-sdk 1.8.0, mcp-sdk 1.32.1
Rubrics
economy-v1 (headline) · Σ over resources of log10(1 + produced) · 51746c5bec27
economy-weighted-v1 · scores 8.28 · log10(1 + Σ w_r × produced_r), weights from late-game sink prices · 228b39065cbd
Started / ended2026-10-16T14:26:19.076Z → 2026-10-16T14:31:31.079Z
Evidence57 items in evidence.json